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Separate so a GUI build break is its own + # attributable signal, not a regression in the core crates. + editor-gui: + name: editor GUI (current stable) + runs-on: ubuntu-latest + steps: + - uses: actions/checkout@v4 + + - name: Install Rust (current stable) + uses: dtolnay/rust-toolchain@stable + with: + components: clippy + + - name: Install GUI build dependencies + run: | + sudo apt-get update + sudo apt-get install -y \ + libxcb-render0-dev libxcb-shape0-dev libxcb-xfixes0-dev \ + libxkbcommon-dev libssl-dev + + - name: Cache cargo + uses: Swatinem/rust-cache@v2 + + - name: Clippy (GUI) + run: cargo clippy -p epiphany-editor-gui --all-targets -- -D warnings + + - name: Test (GUI) + run: cargo test -p epiphany-editor-gui conformance: name: conformance suite (testkit) diff --git a/Cargo.lock b/Cargo.lock index 4608d7b..c5706f6 100644 --- a/Cargo.lock +++ b/Cargo.lock @@ -2,6 +2,182 @@ # It is not intended for manual editing. version = 3 +[[package]] +name = "ab_glyph" +version = 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+dependencies = [ + "proc-macro2", + "quote", + "syn 2.0.118", +] diff --git a/Cargo.toml b/Cargo.toml index 57f6f2a..35aef9c 100644 --- a/Cargo.toml +++ b/Cargo.toml @@ -9,6 +9,7 @@ members = [ "crates/epiphany-engrave", "crates/epiphany-render-svg", "crates/epiphany-editor-core", + "crates/epiphany-editor-gui", "crates/epiphany-testkit", ] diff --git a/crates/epiphany-editor-gui/Cargo.toml b/crates/epiphany-editor-gui/Cargo.toml new file mode 100644 index 0000000..d4400f0 --- /dev/null +++ b/crates/epiphany-editor-gui/Cargo.toml @@ -0,0 +1,31 @@ +[package] +name = "epiphany-editor-gui" +version = "0.0.0" +edition.workspace = true +authors.workspace = true +repository.workspace = true +description = "A thin native (egui) GUI shell over epiphany-editor-core: renders the score with epiphany-render-svg (rasterized by resvg), click to select, and a toolbar/keys for the note-editing intents. A vertical slice proving the editor seam — no duration editing, empty-space insert, or undo UI yet." + +# A demo binary, not a library other crates build on, so it carries the heavy GUI +# dependency tree (eframe/winit/wgpu, resvg/usvg/tiny-skia) the rest of the +# workspace deliberately avoids. It opts out of the workspace MSRV claim because +# those crates require a newer toolchain than the core crates pin. + +[dependencies] +# The headless editor this GUI drives. +epiphany-editor-core.workspace = true +# The real constraint solver (so the GUI shows a genuinely engraved score). +epiphany-engrave.workspace = true +# SVG rendering of the resolved layout, and the layout/hit-test geometry types. +epiphany-render-svg.workspace = true +epiphany-layout-ir.workspace = true +# Operation payload types, to label the last applied op in the debug panel. +epiphany-ops.workspace = true +# A clean score fixture to open. +epiphany-testkit.workspace = true + +# Native GUI shell (window, event loop, immediate-mode UI). Pinned to the classic +# `App::update(ctx, frame)` + panel API (egui 0.35 redesigned `App` around `ui()`). +eframe = "0.29" +# Rasterizes the rendered SVG to a pixmap for display (bundles usvg + tiny-skia). +resvg = "0.45" diff --git a/crates/epiphany-editor-gui/src/main.rs b/crates/epiphany-editor-gui/src/main.rs new file mode 100644 index 0000000..93a452d --- /dev/null +++ b/crates/epiphany-editor-gui/src/main.rs @@ -0,0 +1,466 @@ +#![forbid(unsafe_code)] +//! # epiphany-editor-gui +//! +//! A **thin native GUI shell** over [`epiphany_editor_core::EditorSession`]: the +//! smallest real surface that proves the editor seam end to end. It renders the +//! session's resolved layout with `epiphany-render-svg`, rasterizes that SVG with +//! `resvg` into an `egui` texture, resolves clicks back to world coordinates to +//! select, and drives the note-editing intents from a toolbar and keyboard. +//! +//! Intentionally narrow (per the GUI vertical-slice plan): no duration editing, no +//! empty-space insertion, and no undo UI — the debug panel just shows the selection +//! and the last applied op, enough to confirm the op log is usable. The GUI is the +//! thing meant to surface the next real core gaps. +//! +//! It is a demo binary; there is no headless way to assert its rendering here, so the +//! one piece of nontrivial logic — the screen↔world coordinate map a click depends on +//! — is a pure [`ViewMap`] with a round-trip unit test. + +use eframe::egui; + +use epiphany_editor_core::{EditOutcome, EditorError, EditorSession}; +use epiphany_engrave::Engraver; +use epiphany_layout_ir::{BoundingBox, HitShape, Point}; +use epiphany_ops::{OperationKind, OperationPayload}; +use epiphany_render_svg::{render, RenderOptions}; + +fn main() -> eframe::Result<()> { + let options = eframe::NativeOptions::default(); + eframe::run_native( + "Epiphany editor (demo)", + options, + Box::new(|_cc| Ok(Box::new(EditorApp::new()))), + ) +} + +/// Maps between staff-space **world** coordinates (the hit-test map's space) and +/// on-screen points, given where the rendered image is currently drawn. +/// +/// `epiphany-render-svg` lays the score out in a viewBox of `view_box = [min_x, +/// min_y, width, height]` staff spaces and draws it under a single +/// `translate(-min_x, max_y) scale(1 -1)` group (world is y-up, screen is y-down), +/// where `max_y = min_y + height`. Displaying that image in `rect` therefore makes +/// the world↔screen transform a uniform scale + flip, which this inverts. +struct ViewMap { + min_x: f32, + max_y: f32, + vb_width: f32, + rect: egui::Rect, +} + +impl ViewMap { + fn new(view_box: [f32; 4], rect: egui::Rect) -> Self { + ViewMap { + min_x: view_box[0], + max_y: view_box[1] + view_box[3], + vb_width: view_box[2], + rect, + } + } + + /// On-screen points per staff space, derived from the displayed rect (so it is + /// correct at any zoom/fit). Uniform: the image keeps the layout's aspect ratio. + fn scale(&self) -> f32 { + if self.vb_width > 0.0 { + self.rect.width() / self.vb_width + } else { + 1.0 + } + } + + fn screen_to_world(&self, p: egui::Pos2) -> Point { + let s = self.scale(); + Point::new( + self.min_x + (p.x - self.rect.min.x) / s, + self.max_y - (p.y - self.rect.min.y) / s, + ) + } + + fn world_to_screen(&self, x: f32, y: f32) -> egui::Pos2 { + let s = self.scale(); + egui::pos2( + self.rect.min.x + (x - self.min_x) * s, + self.rect.min.y + (self.max_y - y) * s, + ) + } +} + +/// The screen rectangle covering a hit shape, for the selection highlight. +fn shape_rect(shape: &HitShape, vm: &ViewMap) -> egui::Rect { + match shape { + HitShape::Box(BoundingBox { + left, + bottom, + right, + top, + }) => egui::Rect::from_two_pos( + vm.world_to_screen(left.0, top.0), + vm.world_to_screen(right.0, bottom.0), + ), + HitShape::Segment { from, to, .. } => egui::Rect::from_two_pos( + vm.world_to_screen(from.x.0, from.y.0), + vm.world_to_screen(to.x.0, to.y.0), + ), + } +} + +/// A short label for the last applied op, for the debug panel. +fn payload_label(payload: &OperationPayload) -> &'static str { + match payload { + OperationPayload::Primitive(kind) => match kind { + OperationKind::Transpose(_) => "Transpose", + OperationKind::ModifyIdentifiedPitch(_) => "ModifyIdentifiedPitch", + OperationKind::DeleteIdentifiedPitch(_) => "DeleteIdentifiedPitch", + OperationKind::DeleteEvent(_) => "DeleteEvent", + OperationKind::InsertIdentifiedPitch(_) => "InsertIdentifiedPitch", + OperationKind::InsertEvent(_) => "InsertEvent", + OperationKind::RespellPitch(_) => "RespellPitch", + OperationKind::DeclareTransaction(_) => "DeclareTransaction", + _ => "primitive", + }, + OperationPayload::ResolveConflict(_) => "ResolveConflict", + OperationPayload::UndoTransaction(_) => "UndoTransaction", + } +} + +/// Rasterizes a rendered SVG string to an `egui` image, returning the image and the +/// SVG's **logical** (sub-pixel, pre-`ceil`) size. The pixmap dimensions are the +/// logical size rounded up to whole pixels; the logical size is what the image must +/// be *displayed* at so the click plane maps back to the layout exactly (displaying +/// the rounded-up pixmap size would stretch the mapping past the content). The score +/// is drawn over an opaque white background so the pixmap's premultiplied alpha is +/// fully opaque, matching `from_rgba_unmultiplied`. +fn rasterize(svg: &str) -> Option<(egui::ColorImage, egui::Vec2)> { + let tree = resvg::usvg::Tree::from_str(svg, &resvg::usvg::Options::default()).ok()?; + let size = tree.size(); + let logical = egui::vec2(size.width(), size.height()); + let width = size.width().ceil().max(1.0) as u32; + let height = size.height().ceil().max(1.0) as u32; + let mut pixmap = resvg::tiny_skia::Pixmap::new(width, height)?; + pixmap.fill(resvg::tiny_skia::Color::WHITE); + resvg::render( + &tree, + resvg::tiny_skia::Transform::identity(), + &mut pixmap.as_mut(), + ); + let image = + egui::ColorImage::from_rgba_unmultiplied([width as usize, height as usize], pixmap.data()); + Some((image, logical)) +} + +struct EditorApp { + session: EditorSession, + texture: Option, + /// `[min_x, min_y, width, height]` of the last render, in staff spaces. + view_box: [f32; 4], + /// The logical (sub-pixel) on-screen size of the last render, in points — what + /// the texture is displayed at (its pixmap is this rounded up). Kept in step with + /// `texture` / `view_box` so the click plane matches the displayed content. + logical_size: egui::Vec2, + px_per_staff_space: f32, + needs_render: bool, + status: String, +} + +impl EditorApp { + fn new() -> Self { + let score = epiphany_testkit::fixtures::ten_measure_single_staff(0); + let session = EditorSession::open(score, Box::new(Engraver)) + .expect("the ten-measure fixture renders under the real engraver"); + EditorApp { + session, + texture: None, + view_box: [0.0, 0.0, 1.0, 1.0], + logical_size: egui::vec2(1.0, 1.0), + px_per_staff_space: 12.0, + needs_render: true, + status: "opened ten_measure_single_staff".to_string(), + } + } + + /// Runs an intent, recording its outcome (or error) in the status line and + /// scheduling a re-render. + fn run( + &mut self, + name: &str, + intent: impl FnOnce(&mut EditorSession) -> Result, + ) { + self.status = match intent(&mut self.session) { + Ok(outcome) => format!( + "{name}: ok (changed={}, selection kept={})", + outcome.graph_changed, outcome.selection_preserved + ), + Err(err) => format!("{name}: {err}"), + }; + self.needs_render = true; + } + + /// Re-renders the session's resolved layout to a texture. The view box, logical + /// size, and texture are updated together (only on a successful rasterization), so + /// the displayed pixels never disagree with the click plane; on failure the score + /// view is cleared and the failure is surfaced rather than left stale. + fn rerender(&mut self, ctx: &egui::Context) { + let options = RenderOptions { + px_per_staff_space: self.px_per_staff_space, + ..Default::default() + }; + let output = render(self.session.resolved(), &options); + match rasterize(&output.svg) { + Some((image, logical)) => { + self.view_box = output.stats.view_box; + self.logical_size = logical; + self.texture = Some(ctx.load_texture("score", image, egui::TextureOptions::LINEAR)); + } + None => { + self.texture = None; + self.status = "render failed: could not rasterize the score".to_string(); + } + } + } + + fn toolbar(&mut self, ui: &mut egui::Ui) { + ui.horizontal_wrapped(|ui| { + if ui.button("Delete").clicked() { + self.run("delete", |s| s.delete_selection()); + } + if ui.button("Transpose ♯").clicked() { + self.run("transpose +1", |s| s.transpose_selection(1)); + } + if ui.button("Transpose ♭").clicked() { + self.run("transpose -1", |s| s.transpose_selection(-1)); + } + if ui.button("Move ↑").clicked() { + self.run("move up", |s| s.move_selection_staff_step(1)); + } + if ui.button("Move ↓").clicked() { + self.run("move down", |s| s.move_selection_staff_step(-1)); + } + if ui.button("Add chord note").clicked() { + self.run("add chord note", |s| s.add_note_to_selection()); + } + if ui.button("Insert after").clicked() { + self.run("insert after", |s| s.insert_note_after_selection()); + } + ui.separator(); + if ui + .add(egui::Slider::new(&mut self.px_per_staff_space, 6.0..=28.0).text("zoom")) + .changed() + { + self.needs_render = true; + } + }); + } + + fn debug_panel(&self, ui: &mut egui::Ui) { + ui.heading("State"); + ui.label(format!("status: {}", self.status)); + ui.separator(); + match self.session.selection() { + Some(sel) => { + ui.label(format!("selection source: {:?}", sel.source)); + ui.label(format!("layout id: {:?}", sel.layout_object)); + } + None => { + ui.label("selection: none"); + } + } + ui.separator(); + ui.label(format!( + "ops applied: {}", + self.session.applied_operations().len() + )); + match self.session.last_applied() { + Some(env) => { + ui.label(format!("last op: {}", payload_label(&env.payload))); + ui.label(format!("op id: {:?}", env.id)); + } + None => { + ui.label("last op: none"); + } + } + ui.separator(); + ui.label( + "Click a notehead to select.\n\ + Keys: Del delete · ↑/↓ staff-step move · +/− transpose · A add chord · I insert after", + ); + } + + fn handle_keys(&mut self, ctx: &egui::Context) { + let k = ctx.input(|i| Keys { + delete: i.key_pressed(egui::Key::Delete) || i.key_pressed(egui::Key::Backspace), + move_up: i.key_pressed(egui::Key::ArrowUp), + move_down: i.key_pressed(egui::Key::ArrowDown), + sharp: i.key_pressed(egui::Key::Plus) || i.key_pressed(egui::Key::Equals), + flat: i.key_pressed(egui::Key::Minus), + add: i.key_pressed(egui::Key::A), + insert: i.key_pressed(egui::Key::I), + }); + if k.delete { + self.run("delete", |s| s.delete_selection()); + } + if k.move_up { + self.run("move up", |s| s.move_selection_staff_step(1)); + } + if k.move_down { + self.run("move down", |s| s.move_selection_staff_step(-1)); + } + if k.sharp { + self.run("transpose +1", |s| s.transpose_selection(1)); + } + if k.flat { + self.run("transpose -1", |s| s.transpose_selection(-1)); + } + if k.add { + self.run("add chord note", |s| s.add_note_to_selection()); + } + if k.insert { + self.run("insert after", |s| s.insert_note_after_selection()); + } + } + + fn score_view(&mut self, ui: &mut egui::Ui) { + let Some(texture) = self.texture.clone() else { + return; + }; + // Display at the logical size (not the rounded-up pixmap size), cropping the + // texture's uv to the logical content — so the click plane maps screen points + // back to the layout exactly, with no sub-pixel stretch from the `ceil`. + let pixmap = texture.size_vec2(); + let logical = self.logical_size; + let (rect, response) = ui.allocate_exact_size(logical, egui::Sense::click()); + let uv = egui::Rect::from_min_max( + egui::pos2(0.0, 0.0), + egui::pos2(logical.x / pixmap.x, logical.y / pixmap.y), + ); + ui.painter() + .image(texture.id(), rect, uv, egui::Color32::WHITE); + + if response.clicked() { + if let Some(pos) = response.interact_pointer_pos() { + let world = ViewMap::new(self.view_box, rect).screen_to_world(pos); + self.status = match self.session.click(world) { + Some(_) => "selected".to_string(), + None => "cleared selection".to_string(), + }; + } + } + + if let Some(sel) = self.session.selection() { + if let Some(region) = self + .session + .hit_test() + .regions + .iter() + .find(|r| r.layout_object == sel.layout_object) + { + let vm = ViewMap::new(self.view_box, rect); + ui.painter().rect_stroke( + shape_rect(®ion.shape, &vm), + 0.0, + egui::Stroke::new(2.0, egui::Color32::from_rgb(0, 120, 215)), + ); + } + } + } +} + +/// Keyboard edges read once per frame (so a held key fires one edit). +struct Keys { + delete: bool, + move_up: bool, + move_down: bool, + sharp: bool, + flat: bool, + add: bool, + insert: bool, +} + +impl eframe::App for EditorApp { + fn update(&mut self, ctx: &egui::Context, _frame: &mut eframe::Frame) { + self.handle_keys(ctx); + + egui::TopBottomPanel::top("toolbar").show(ctx, |ui| self.toolbar(ui)); + egui::SidePanel::right("debug") + .default_width(280.0) + .show(ctx, |ui| self.debug_panel(ui)); + + if self.needs_render { + self.rerender(ctx); + self.needs_render = false; + } + + egui::CentralPanel::default().show(ctx, |ui| { + egui::ScrollArea::both().show(ui, |ui| self.score_view(ui)); + }); + } +} + +#[cfg(test)] +mod tests { + use super::*; + + #[test] + fn view_map_round_trips_screen_and_world() { + // A viewBox offset in both axes (min_y negative), shown in an off-origin rect. + let view_box = [3.0_f32, -5.0, 40.0, 12.0]; + let rect = egui::Rect::from_min_size(egui::pos2(100.0, 50.0), egui::vec2(400.0, 120.0)); + let vm = ViewMap::new(view_box, rect); + + for &(sx, sy) in &[(100.0, 50.0), (500.0, 170.0), (300.0, 110.0), (250.0, 75.0)] { + let world = vm.screen_to_world(egui::pos2(sx, sy)); + let back = vm.world_to_screen(world.x.0, world.y.0); + assert!( + (back.x - sx).abs() < 1e-3, + "x round-trips: {} vs {sx}", + back.x + ); + assert!( + (back.y - sy).abs() < 1e-3, + "y round-trips: {} vs {sy}", + back.y + ); + } + } + + #[test] + fn click_plane_uses_the_logical_not_ceiled_size() { + // 82.4564 staff spaces at 12 px/space is 989.4768 logical px, which a pixmap + // rounds up to 990. The click plane must map the *logical* rect to the + // viewBox, so the scale is exactly px-per-staff-space — using the rounded-up + // pixmap size instead would stretch it. + let view_box = [0.0_f32, 0.0, 82.4564, 30.0]; + let pps = 12.0_f32; + let logical = egui::vec2(view_box[2] * pps, view_box[3] * pps); + + let logical_rect = egui::Rect::from_min_size(egui::pos2(0.0, 0.0), logical); + let correct = ViewMap::new(view_box, logical_rect); + assert!( + (correct.scale() - pps).abs() < 1e-3, + "logical rect gives scale == px/space, got {}", + correct.scale() + ); + + // The rounded-up pixmap size must NOT be used as the display rect — a + // regression guard that it would give a different (wrong) scale. + let ceiled = egui::vec2(logical.x.ceil(), logical.y.ceil()); + let ceiled_rect = egui::Rect::from_min_size(egui::pos2(0.0, 0.0), ceiled); + assert!( + (ViewMap::new(view_box, ceiled_rect).scale() - pps).abs() > 1e-3, + "the rounded-up size would stretch the click plane" + ); + } + + #[test] + fn view_map_corners_respect_the_y_up_world() { + let view_box = [3.0_f32, -5.0, 40.0, 12.0]; // max_y = -5 + 12 = 7 + let rect = egui::Rect::from_min_size(egui::pos2(100.0, 50.0), egui::vec2(400.0, 120.0)); + let vm = ViewMap::new(view_box, rect); + + // Screen top-left is world (min_x, max_y); screen bottom-left is (min_x, min_y). + let top_left = vm.screen_to_world(rect.min); + assert!((top_left.x.0 - 3.0).abs() < 1e-3); + assert!((top_left.y.0 - 7.0).abs() < 1e-3); + let bottom_left = vm.screen_to_world(egui::pos2(rect.min.x, rect.max.y)); + assert!((bottom_left.y.0 - (-5.0)).abs() < 1e-3); + } +}