# GPU headless render harness — framing + as-built pmacs-gpu has 40 unit tests, but every one is helper/logic or vertex-math — **none exercises the wgpu composition path**. Layout and rendering regressions (hit-testing, dropdown clipping, minimap projection, squiggles, selection/current-line backgrounds, status/ minibuffer composition) pass the suite silently. This is why every GPU arc this session ended with "looks good in the GUI" — a human eyeball was the only render gate. Audit F-014. This arc adds the **first test that actually renders a frame** — headless (no window), to an offscreen texture, read back to CPU for pixel assertions. ## What the recon established - `State` (`main.rs:321`) holds device, queue, surface, window, the renderers, and ~70 render-input fields. Device/queue creation is **separable** from window/surface (`request_device` takes no surface; `request_adapter` can pass `compatible_surface: None`). - `render()` (`main.rs:3526`) renders to the surface's current texture view — its **only** target. Everything after the acquire uses `view` + `config.width/height`, so swapping in an offscreen view is localized. - Render inputs are **plain settable fields**; `apply_attach_message` is the wire path, not a gate — a test can set `current_text`, spans, decorations, menu/minibuffer, etc. directly, no daemon. - The one blocker: **`State` can't be built without a device + window** (`window`/`surface` are non-optional). ## The rule **Q#GH1 — make the render core headless-constructible, least-invasively.** `window: Option>` and `surface: Option`; a `State::new_headless(width, height)` that builds device/queue/renderers/ atlas/viewport/config with `compatible_surface: None` and no window; promote the surface format to a `format` field on `State` (pick a fixed renderable `Rgba8UnormSrgb` headless, shared by the offscreen texture and all three pipelines + atlas — they must match). `request_redraw` and `surface.configure` become `if let Some(...)`. *Not* the full `Renderer`-sub-struct extraction the recon floated as the "clean" option — that's hundreds of `self.device → self.renderer.device` edits; deferred until a second consumer needs it. **Q#GH2 — split `render()` into acquire + `render_to_view`.** Move the body (`3543-3853`) into `render_to_view(&mut self, view: &TextureView)`; `render()` keeps the surface acquire and calls it; a new `render_offscreen() -> Vec` creates an `RENDER_ATTACHMENT | COPY_SRC` texture, calls `render_to_view`, then `copy_texture_to_buffer` into a `MAP_READ` buffer (256-byte `bytes_per_row` alignment), `map_async`, and returns RGBA. The composition path is exercised **as-is** — the test renders through the real `render_to_view`, not a reimplementation. **Q#GH3 — start narrow (the audit's own guidance).** Smoke assertions, not pixel-exact golden PNGs: - an **empty** buffer renders the clear color (`BG`) everywhere — the baseline; - with `current_text` set, **ink appears** — the frame differs from the empty baseline in the text region (glyphs rasterized); - a colored decoration background paints **its** color where placed. These catch the real regression class ("nothing renders" / "text stopped drawing" / "a layer broke") without brittle exact-pixel goldens. ## Categorical bets - **Exercise the real path, don't mock it.** The value is in rendering through the actual `render_to_view` + real renderers; a reimplemented mini-pipeline would test itself, not the code. - **`Rgba8UnormSrgb` headless is representative enough.** The surface picks an srgb format anyway; a fixed one keeps readback deterministic. ## CI gating (decided: lavapipe now) Headless wgpu needs an adapter and CI runners have no GPU, so the CI job installs the Vulkan software rasterizer **lavapipe** (`mesa-vulkan- drivers`) and points wgpu at its ICD. A dedicated **GPU Render (headless)** job then runs `cargo test -p pmacs-gpu` — which *also* closes a gap the recon surfaced: the workspace default member is only the root `pmacs` package, so pmacs-gpu's tests weren't being executed in CI at all (the clippy job builds them but never runs them). This job runs them, render tests included. The test still **skips gracefully** when `request_adapter` returns `None` (log + early return) so it doesn't fail on a dev box without a working adapter — but with lavapipe present in CI it runs for real and gates every PR. ## Validation implication Making `surface`/`window` optional touches `render()` and `resize()` — the live windowed path. The headless test passing does **not** prove the windowed frontend still renders; **that needs a human eyeball** after this lands (attach the GUI, confirm it still draws/resizes). ## As-built Landed as framed, via the least-invasive refactor (not the `Renderer` extraction): - `State.window`/`State.surface` are now `Option`; a shared `State::assemble(window, surface, device, queue, config, initial_text)` builds the window-agnostic half, called by both the windowed `new` and a `#[cfg(test)] new_headless(w, h, text)` that passes `compatible_surface: None` and returns `None` when no adapter exists. The stored `format` field turned out redundant with `config.format`, so it was dropped — `config.format` is the single source the pipelines, atlas, and offscreen texture share. - `render()` split into a surface-acquire wrapper + `render_to_view(& TextureView)`; a `#[cfg(test)] render_offscreen()` renders through the same `render_to_view` into a `RENDER_ATTACHMENT | COPY_SRC` texture and reads it back (256-byte row alignment, `PollType::wait_indefinitely`). `request_redraw` became an `Option`-guarded helper across its 15 call sites. - Two smoke tests through the **real** composition path: a full frame is non-uniform (something composited), and setting text changes the frame vs an empty buffer. Both pass locally on this box's AMD Vulkan adapter. - CI: a **GPU Render (headless)** job installs `mesa-vulkan-drivers` (lavapipe) and runs `cargo test -p pmacs-gpu` — also the first time pmacs-gpu's tests run in CI at all. `PMACS_REQUIRE_GPU=1` there turns a missing adapter into a hard failure, so a broken lavapipe setup can't masquerade as a silently-skipped green. Divergence from framing: the fixed-format `format` field was dropped as redundant (above). No other divergence. ## Deferred (named) - Golden-PNG comparison + a case gallery (dropdown clipped above a short window, minimap projection, squiggle under a glyph, resize reflow). - The `Renderer`-sub-struct extraction, if a second headless consumer appears.