# Mouse deferred set — framing pass Date: 2026-06-12. PR #61 (mouse framing Q#M1–M3) shipped click, drag, double-click word select, and wheel scroll, deferring four gestures. This session takes them. Survey facts: `dispatch_pointer` (editor.rs:800) ignores `mods`; `classify_pointer_down` (pmacs-gpu main.rs:2073) keeps a one-deep click history and a comment promising triple-click; the minimap has pure geometry (x = `width - MINIMAP_RIGHT - MINIMAP_WIDTH`, linear y→line) but clicks over it fall through to text hit-testing; no repeating tick exists in the winit loop; `begin_selection` / `select_word_at_cursor` are the daemon's reusable primitives, and nothing daemon-side selects a line. ## Q#M4 — triple-click line select **Stance: new `PointerKind::TripleDown`, protocol v7, daemon `select_line_at_cursor`.** Gesture semantics stay daemon-side (the Q#M2 contract): the frontend only classifies. The GPU's click history deepens to two entries so a third same-byte click inside the window classifies as `TripleDown` (and the chain then restarts). Daemon selects the line *including* its trailing newline — the convention that makes consecutive triple-click-drag select whole lines. The wire note: v6 narrowed `SUPPORTED` to `[6]` because the encoding broke. `TripleDown` is the old cheap kind of bump — an additive variant on a frontend→instance enum, gated at send (`>= 7`), so `SUPPORTED` becomes `[6, 7]` on both sides and the compat ladder restarts on top of the v6 floor. ## Q#M5 — Shift-click selection extension **Stance: daemon-side, zero wire change.** `mods` already rides every `Pointer` (carried "for future Shift-click" since v5). In `dispatch_pointer`, a `Down` with SHIFT extends instead of restarts: keep the existing anchor when a selection exists, else anchor at the *pre-click* cursor; then move the cursor to the clicked byte. Drag after a Shift-Down extends from that inherited anchor unchanged. Frontend side, a Shift-Down must not enter the double-click chain (Shift-click twice ≠ word select). ## Q#M6 — minimap click-to-jump **Stance: GPU-local, consumed before text hit-testing, scrubbable.** A press inside the minimap band never becomes a `Pointer` event: it maps pixel y through the same linear line interpolation the painter uses, centers the viewport on that line, and ships the new viewport through the existing scroll machinery (`viewport_send_if_origin_ changed`). Holding and moving scrubs continuously — same mapping per `CursorMoved` while the press started in the band. The viewport is frontend-owned (S1), so no daemon involvement at all. ## Q#M7 — drag auto-scroll at window edges **Stance: `ControlFlow::WaitUntil` tick, ~35ms, armed only while dragging in the edge band.** While `pointer_drag_active` and the pointer sits within an EDGE_BAND (~24px) of the text area's top or bottom, each tick scrolls one line toward the pointer and re-runs the drag hit-test at the *current* pointer position (the mouse may not move — `CursorMoved` alone would stall the selection). Disarmed the moment the button releases or the pointer leaves the band; the event loop returns to `Wait`. No daemon involvement: the scroll is local, and the re-fired `Drag` rides the existing pointer path. ## Predicted findings (categorical bets) 1. **Click-chain misclassification**: the deepened history interacts wrongly with some sequence (double, pause, click; or Shift-click between clicks) and a gesture fires as the wrong kind — surfaces as an unexpected word/line selection during validation. 2. **Jump-then-stale styling**: a far minimap jump exercises the viewport-end drift / overscan path harder than wheel scroll does; one frame of unstyled or stale-styled text flashes after the jump. 3. **Auto-scroll boundary stickiness**: at buffer top/bottom the tick keeps firing (or the viewport oscillates against the clamp) — surfaces as jitter or a hot loop at the extremes. ## Session plan Order: Shift-click (daemon only) → triple-click (v7 + daemon + GPU) → minimap jump (GPU) → edge auto-scroll (GPU). Tests per piece; manual validation: shift-click extend in both directions, triple-click then drag, double-then-triple chains, minimap jump near top/bottom, drag-select past both window edges.