# pmacs-gpu — viewport-scoped rendering & scroll (framing) **Status: framing pass; pre-implementation. Urgent.** Editing a large file in pmacs-gpu is unusably slow because rendering is O(file) per keystroke. This milestone makes it O(visible) and adds scrolling. Same framing discipline as the Phase B framing: Q-decisions committed before code, fact-checked first. ## Why this exists (the perf problem, precisely) Per keystroke today, for a 240 KB file: - **GPU**: `reshape()` rebuilds rich text from the *entire* `current_text` — `projected_rich_chunks` walks all 240 KB, then `set_rich_text` creates a `BufferLine` per source line (~25k). It fires on every edit, and one keystroke produces 2–3 reshapes (the `CrdtOp`, `StyleSpans`, and `Decorations` frames each trigger one). - **GPU Viewport**: pmacs-gpu declares `visible: { 0, text_len }` — the whole file (`main.rs` `BufferSnapshot`/`CrdtOp` arms). So the producer is asked to style the whole file. - **Daemon**: on each edit the generation bumps, the `StyleGate` recomputes, and `scoped_style_spans` runs the tree-sitter highlight query over the whole bundle (it clips the *result* to the viewport but runs the query whole-file). The GPU's O(file) `set_rich_text` + `projected_rich_chunks` dominate and run per edit. Editing is hundreds of ms to seconds per character. ## Goal Make the GPU per-edit cost **O(visible lines)**, not O(file), and add line-based scrolling so the whole file is reachable. Correctness (text, styling, caret, edits, CRDT convergence) is preserved. ## Approach: render only the visible slice (stance committed) cosmic-text offers a native `Buffer::set_scroll` + `shape_until_scroll` path, but that only makes *shaping* lazy — `set_rich_text` and `projected_rich_chunks` would still process the whole rope. So that path does **not** fix the dominant cost. **Stance: feed cosmic-text only the visible byte slice.** The GPU keeps the whole rope in `current_text` (the CRDT replica is authoritative and small to hold), but builds chunks and calls `set_rich_text` over `current_text[vstart..vend]` — the byte range of the visible source lines. Everything cosmic-text touches is then O(visible): chunk build, `BufferLine` creation, shaping, layout. Scrolling re-slices and re-shapes; the buffer always renders from its own top (no cosmic-text scroll offset needed). The cost is **coordinate rebasing**: spans / decorations / caret / presence arrive in whole-file byte coordinates; the slice starts at file byte `vstart`, so each offset maps to slice byte `offset - vstart`, and only the portion intersecting `[vstart, vend)` is rendered. This is the part to get exactly right — and the QB3 lesson applies (glyph offsets are line-relative; `line_byte_offsets` is computed on the slice). ## Contract inheritance Pixel-pure instance preserved: the GPU still sends only a byte-range `Viewport` and byte-anchored input. The producer already clips `StyleSpans` / `Decorations` to `vp.visible` (verified), so a scoped viewport immediately cuts wire volume and GPU span processing with no producer change required. ## Forced decisions ### Q#S1 — scroll unit: line-based **Scroll position is a source-line index (`scroll_top`), not a pixel offset.** The visible slice is `[line_start(scroll_top), line_start(scroll_top + visible_lines + overscan))`. Line-based scroll makes the slice always start on a line boundary (cosmic-text splits `BufferLine`s on `\n`, so a mid-line slice would corrupt the first line) and matches how `estimated_visible_lines` already works. Pixel-smooth scroll is a later refinement. ### Q#S2 — what drives scroll: keep the caret visible **The cursor stays on screen.** `scroll_top` is adjusted whenever a `CursorByte` (own cursor) would fall outside the visible line range: scroll just enough to bring the cursor's line to the nearest visible edge (+ a small margin). This is the only scroll trigger session-1 needs — it makes arrow/PageUp/PageDown navigation work without a separate scroll command: - Arrow up/down past the edge → cursor moves (daemon) → `CursorByte` → auto-scroll follows. - `PageUp`/`PageDown` → already forwarded; the daemon moves the cursor by a page → `CursorByte` → auto-scroll follows. (No GPU-local page math; the daemon owns cursor motion, Q#B3.) Mouse-wheel / scrollbar scroll-without-cursor-move is a later add. ### Q#S3 — overscan: a small margin Slice a few lines beyond the visible region (e.g. visible + 2) so a 1-line scroll doesn't always re-slice, and the bottom partial line renders. Keep it small — overscan is wasted shaping. ### Q#S4 — rebasing rule: subtract `vstart`, computed once A single `vstart` (file byte of the first visible line) rebases everything: `slice = current_text[vstart..vend]`; a span/decoration/ caret at file byte `b` is at slice byte `b - vstart` and is rendered only if `vstart <= b < vend`; `line_byte_offsets` is computed on `slice`. One helper clips+rebases a `[start,end)` range to the slice (returns `None` when disjoint). The caret and the background-wash builders all route through it. ### Q#S5 — Viewport declaration: the visible range The GPU declares `Viewport { visible: { vstart, vend } }` whenever the slice changes (scroll or buffer switch), and **re-declares on scroll** so the producer ships spans for what's on screen. Coalesce: only send when `[vstart, vend)` actually changed. (Today only `BufferSnapshot` declares a Viewport; the `CrdtOp` edit arm sends none — so the producer keeps styling the last-declared range across edits, which is exactly why the whole-file range is currently sticky.) ### Q#S6 — daemon whole-file highlight query: out of scope (noted) `scoped_style_spans` runs the tree-sitter query over the whole bundle even for a scoped viewport. After this milestone the GPU is O(visible) and the wire is scoped, so the daemon query becomes the next bottleneck on very large files — but it is a *separate* producer optimization (query-by-range / incremental), deferred to its own task. The GPU session does not depend on it. ## Predicted findings — categorical bets | # | Bet | Category | |---|---|---| | S1 | Off-by-one / mid-line slicing at the bottom edge (partial last line, trailing newline) corrupts the visible text | Boundary-decomposition | | S2 | Rebasing misses a coordinate space — a span or the caret rendered at `b` instead of `b - vstart`, or vice versa | Coordinate-space (recurrence of QB3) | | S3 | Scroll re-declares Viewport every frame (not just on change), re-introducing per-frame churn | Cadence | | S4 | Caret-follow scroll oscillates or lags by a frame when the cursor moves and the slice + caret update on different frames | Temporal-interaction | Bet S2 is pre-flagged: the rebasing must be verified against the cosmic-text source as QB3 taught, not assumed. ## Session plan | Session | Work | Probe | |---|---|---| | **S1** | Visible-slice `reshape` (slice + clip/rebase spans, decorations, caret, washes) + `scroll_top` state + caret-follow auto-scroll + scoped Viewport (Q#S1–S5). | Open a 240 KB file: editing is snappy; arrow/PageUp/PageDown navigate the whole file with the caret staying visible; styling/caret/edits correct at any scroll position; TUI stays converged. | | **S2+** | Mouse-wheel / scrollbar scroll; pixel-smooth scroll; daemon query-by-range (Q#S6). | Per-session. | ## Process rule (carried forward) Touches the core render path — the area that has regressed before. Not merged until visually confirmed on a large file: editing is fast, the caret tracks, and styling is correct **after scrolling** (the rebasing is only exercised once `vstart > 0`). CI-green is necessary, not sufficient. ## Deliberately not committed - Pixel-smooth (sub-line) scroll — line-based first. - Mouse-wheel / scrollbar — S2. - Daemon query-by-range — Q#S6, its own task. - Horizontal scroll / no-wrap long lines — separate; pmacs-gpu has no soft wrap yet.