epiphany/crates/epiphany-render-svg
Levi Neuwirth 3978225e06 Inter-staff slice 2/2: renegotiate the gaps between a system's staves
The last vertical-spring piece: the gaps BETWEEN a system's staves are
renegotiated so tightly ledgered or slurred adjacent staves — which the
constrained stage stacks at a fixed pitch — separate. ENGRAVER_VERSION 10 -> 11
(a multi-staff score whose staves press together shifts them apart; a
single-staff score, with no inter-staff pair, is byte-identical).

Attribution (vertical_band + owning-glyph, per the chosen approach): a glyph via
its vertical_band (VerticalBandKind::Staff -> StaffId); a stem/ledger via its
notehead (component_glyph); a staff line via its Staff source; a slur via the
notehead nearest its start. Spacing is horizontal-only, so a primitive's y is
unchanged from the source frame the attribution reads.

The solve: per system, per staff, collect the real content y-extent (glyphs,
strokes, curves — ledgers and slurs included); order staves top-to-bottom by
their staff-line reference y (order fixed); shift each staff down by the
cumulative amount needed to bring its gap to the one above up to the band
model's preferred inter-staff gap. staff_shift[(system, staff)] is a per-staff
dy the bake applies (Placement::sunk) atop the per-system dy, so glyphs,
strokes, curves, the staff/measure/system records, content bounds, hit-test, and
quality metrics all read the same shifted geometry. The shifts grow each
system's extent, which the vertical stacking and justification then consume.

Regression inter_staff_solve_separates_colliding_staves (the two-staff fixture's
staff-line gap opens past the fixed pitch; a single-staff score keeps one staff
per system) + the two_staff_close_content render golden updates (slice 1 tight,
slice 2 separated). Only that engrave golden churned; single-staff goldens
byte-stable. 947 tests, clippy 0, docs -D warnings, conformance 8/8.

This completes the Standard-tier layout story end to end.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-08 23:04:25 -04:00
..
examples Phase 3 tranche 1: casting-off, K1 schema-fill, value-restoring undo 2026-07-02 21:55:26 -04:00
src Push 3 (slur quality) 1/3: render dashed/dotted slurs faithfully 2026-07-08 17:13:32 -04:00
tests Inter-staff slice 2/2: renegotiate the gaps between a system's staves 2026-07-08 23:04:25 -04:00
tools Schema major 2 Phase E1: repeat barlines + volta brackets render 2026-07-07 21:51:11 -04:00
Cargo.toml Agent I-4c: embedded @font-face glyph mode (a second self-contained renderer) 2026-06-27 11:09:34 -04:00
DECISIONS.md Schema major 2 Phase E2: slur curves + cubic-bézier primitive 2026-07-08 15:33:00 -04:00
README.md Agent I-4c: embedded @font-face glyph mode (a second self-contained renderer) 2026-06-27 11:09:34 -04:00

README.md

epiphany-render-svg

Agent I's SVG renderer behind the Epiphany RenderIR interface (spec Chapter 7): turns a ResolvedLayoutIR into well-formed SVG 1.1, drawing each glyph from genuine Bravura SMuFL data — inline outline <path>s by default (GlyphMode::PathOutline), or <text> set in an @font-face-embedded Bravura subset (GlyphMode::EmbeddedFont). It is the visible end of the v0 Score → layout IR pipeline.

Status

The Score → layout IR → SVG pipeline renders recognizable notation — clefs, noteheads at clef-relative staff positions, accidentals, key/time signatures, rests, barlines, and the staff lines and stems that connect them. Output is golden-locked against both the interface-only stub solver and Agent I's real epiphany-engrave solver (whose horizontal spacing pass re-spaces the glyphs), and the layout round-trip (criterion 6) runs through both. What the renderer itself guarantees, independent of engraving quality: real Bravura glyphs, provenance preserved to the score graph, output XML-valid and deterministic. The renderer consumes any solver's ResolvedLayoutIR.

Demo

# Render a fixture to SVG (stub solver by default):
cargo run -p epiphany-render-svg --example render_fixture -- \
    ten_measure_single_staff > out.svg

# Drive Agent I's engrave solver instead, to bisect renderer-vs-solver:
cargo run -p epiphany-render-svg --example render_fixture -- \
    ten_measure_single_staff --solver=real > out.svg

# Use the embedded-font glyph mode (<text> + @font-face) instead of inline paths:
cargo run -p epiphany-render-svg --example render_fixture -- \
    ten_measure_single_staff --glyph-mode=embedded > out.svg

Fixtures: ten_measure_single_staff, valid_score_rich, valid_score. Stats and diagnostics go to stderr; the SVG goes to stdout.

Library

use epiphany_render_svg::{render, RenderOptions};

let out = render(&resolved_layout_ir, &RenderOptions::default());
assert!(out.is_well_formed());
println!("{}", out.svg);

render is pure and deterministic. RenderOptions controls SVG-encoding choices only (display scale, margin, provenance attributes, and glyph_mode — inline PathOutline vs EmbeddedFont) — nothing that changes engraving.

Bundled Bravura data

Two generated artifacts come from the official OFL Bravura.otf via tools/extract_bravura_outlines.py — the font is not vendored, only the generated Rust is committed:

  • src/outlines_generated.rs — the inline glyph outlines (geometry-only, so byte-stable across fontTools versions);
  • src/font_subset_generated.rs — a base64 OTF subset (just the pipeline's glyphs) for GlyphMode::EmbeddedFont. As a Modified Version, its primary font name is renamed off the Reserved Font Name "Bravura" per the OFL; a content BLAKE3 + decoded length are committed alongside as an integrity lock.

Bravura is © Steinberg Media Technologies GmbH under the SIL Open Font License 1.1 (tools/OFL.txt); both artifacts are redistributed under the same license. To regenerate both (the subset step also needs the blake3 package):

cd crates/epiphany-render-svg/tools
python3 -m venv .venv && . .venv/bin/activate && pip install fonttools blake3
python3 extract_bravura_outlines.py --font-out ../src/font_subset_generated.rs \
    > ../src/outlines_generated.rs