E2 drew a slur spanning a system break whole in its start system, with a floating end control point detached from its end note (the documented Minimal boundary). Casting now SPLITS such a curve into per-system sub-curves. curve_system → curve_fate, mirroring stroke_fate: a curve that fits in one system rides it whole (CurveFate::Rigid, byte-identical to before); a curve overlapping ≥2 systems' clip intervals splits (CurveFate::Split) into one sub-cubic per system, cut at each system's content clip edges. The cut uses de Casteljau subdivision (sub_cubic = two splits: take [0,t1], then its [t0/t1,1] tail) at the parameters param_at_x finds by bisecting the x-monotonic curve (a slur's control points are x-ascending by construction; a non-monotonic curve — not engraver-produced — falls back to riding its start system whole). The first segment carries the slur's exact provenance (the round-trip surjection recovers the source once); later segments synthesize continuations under SYSTEM_CONTINUATION_SYNTHESIS with a (stable_id, ordinal) key, as split strokes do. Each segment's control hull grows its own system's extent. ENGRAVER_VERSION 6→7 (a break-spanning slur's baked geometry differs); a slur that fits in one system is unchanged, so the fixture goldens are byte-identical (its slurs are short). Tests: sub_cubic reproduces the original curve on its sub-range + param_at_x inverts x; a whole-score slur splits into ≥2 segments across distinct system y-bands with correct provenance. 934 tests, 8/8. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> |
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| .. | ||
| src | ||
| Cargo.toml | ||
| DECISIONS.md | ||
| README.md | ||
README.md
epiphany-engrave
Agent I's engraving constraint solver (spec Chapter 9): turns a
ConstrainedLayoutIR into a ResolvedLayoutIR with real geometry. It is the
production-side replacement for epiphany-layout-ir's interface-only
StubSolver; the two live in separate crates so the spec's core/product boundary
stays sharp.
Status: Minimal tier, with casting-off
Engraverruns a deterministic horizontal spacing pass (the first axis of the two-pass spring layout): each spring slot is placed left-to-right by a collision-aware advance derived from real glyph bearings.- A casting-off pass (Phase 3's layout track) then breaks the spaced line
into systems at measure boundaries (greedy first-fit against a
PageGeometry— default A4 portrait at an 8 mm staff), stacks systems vertically at the vertical-band model's inter-system gap, assigns pages by content height, and populates the realResolvedPage/ResolvedSystemtree. Every position is baked into a single y-up world frame (pages stacked vertically), so the SVG renderer and hit-testing consume the flat glyph/stroke lists unchanged. - The IR's declared constraints are evaluated — geometric families against
the pre-casting spaced frame, break constraints against the final break
structure (hard breaks are always honoured; a pathological soft break is
skipped and recorded as an
IrOverridedecision). Chosen breaks are recorded asEngravingDecisions withSynthesisKind::EngravedBreaktargets, attributed to the user override that requested them when one did. - It reports
SolverTier::Minimal: hard constraints (break family included) satisfied, no optimality claim — the quality-metric vector stays the honest all-worst placeholder until the Quality Metric Catalog lands.
Deferred: the vertical soft-spring solve, per-system justification/stretch,
optimal break search, widow/orphan control, and casting-off caching. See
DECISIONS.md.
use epiphany_engrave::Engraver;
use epiphany_layout_ir::{ConstraintSolver, SolverConfig};
let report = Engraver::default().solve(&constrained_ir, &SolverConfig::default());
assert!(report.satisfied_hard_constraints);
let resolved = report.layout; // real pages/systems; hand to epiphany-render-svg