94 lines
7.5 KiB
Plaintext
94 lines
7.5 KiB
Plaintext
=== C1 egui 0.35 + lyon 1.0 (egui_wgpu::Renderer) on AMD Radeon RX 7900 XTX (RADV NAVI31) (DiscreteGpu) [backend=Vulkan, vendor=0x1002, device=0x744c] ===
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msaa=8 (hardware MSAA render-target attachment, GPU-resolved) format=Rgba8Unorm luminance_threshold<128 fill_rule=NonZero
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--- gClef (6/6 points PASS) ---
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idx class subpath device(x,y) rgba verdict
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0 Ink - ( 919.80, 820.20) ( 0, 0, 0,255) PASS
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1 Ink - ( 910.80, 833.20) ( 0, 0, 0,255) PASS
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2 Ink - ( 952.80, 439.20) ( 0, 0, 0,255) PASS
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3 Background - ( 1001.80, 302.20) (255,255,255,255) PASS
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4 Background - ( 995.80, 316.20) (255,255,255,255) PASS
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5 Background - ( 1007.80, 287.20) (255,255,255,255) PASS
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--- timeSig8 (6/6 points PASS) ---
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idx class subpath device(x,y) rgba verdict
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0 Ink - ( 1005.80, 559.60) ( 0, 0, 0,255) PASS
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1 Ink - ( 984.80, 544.60) ( 0, 0, 0,255) PASS
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2 Ink - ( 968.80, 538.60) ( 0, 0, 0,255) PASS
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3 Background - ( 941.80, 593.60) (255,255,255,255) PASS
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4 Background - ( 956.80, 598.60) (255,255,255,255) PASS
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5 Background - ( 972.80, 480.60) (255,255,255,255) PASS
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--- accidentalFlat (6/6 points PASS) ---
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idx class subpath device(x,y) rgba verdict
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0 Ink - ( 989.80, 561.80) ( 0, 0, 0,255) PASS
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1 Ink - ( 990.80, 577.80) ( 0, 0, 0,255) PASS
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2 Ink - ( 929.80, 554.80) ( 0, 0, 0,255) PASS
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3 Background - ( 954.80, 580.80) (255,255,255,255) PASS
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4 Background - ( 951.80, 595.80) (255,255,255,255) PASS
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5 Background - ( 960.80, 566.80) (255,255,255,255) PASS
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--- noteheadHalf (6/6 points PASS) ---
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idx class subpath device(x,y) rgba verdict
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0 Ink - ( 941.00, 512.00) ( 0, 0, 0,255) PASS
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1 Ink - ( 977.00, 569.00) ( 0, 0, 0,255) PASS
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2 Ink - ( 990.00, 560.00) ( 0, 0, 0,255) PASS
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3 Background - ( 960.00, 540.00) (255,255,255,255) PASS
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4 Background - ( 947.00, 548.00) (255,255,255,255) PASS
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5 Background - ( 973.00, 532.00) (255,255,255,255) PASS
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--- fClef (3/3 points PASS) ---
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idx class subpath device(x,y) rgba verdict
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0 Ink 0 ( 874.20, 467.40) ( 0, 0, 0,255) PASS
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1 Ink 1 ( 1075.80, 415.40) ( 0, 0, 0,255) PASS
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2 Ink 2 ( 1076.60, 515.00) ( 0, 0, 0,255) PASS
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notes:
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- Rendered through egui's own paint pipeline (egui_wgpu::Renderer::update_buffers + ::render) with an epaint::Mesh, NOT a hand-rolled wgpu pipeline — the stack under test is the real one.
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- Whole outline tessellated as ONE compound lyon path in one tessellate_path call.
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- Format deviation: Rgba8Unorm, not sRGB, to match C2 (vello requires it).
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- AA is nominally 8x on both candidates — the highest sample count both name, so pin 4's identical-configuration requirement is met as stated. The mechanisms are NOT the same: this is a hardware multisample render-target attachment (hence the TEXTURE_ADAPTER_SPECIFIC_FORMAT_FEATURES request), while C2 uses vello's compute-shader AA into a sample_count:1 storage texture. Matching integers do not imply matching work or matching cost; this is immaterial to Round 1's capability verdict and material to Round 4's timings.
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RESULT AMD Radeon RX 7900 XTX (RADV NAVI31) :: 27/27 points PASS
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=== C1 egui 0.35 + lyon 1.0 (egui_wgpu::Renderer) on AMD Ryzen 7 9800X3D 8-Core Processor (RADV RAPHAEL_MENDOCINO) (IntegratedGpu) [backend=Vulkan, vendor=0x1002, device=0x13c0] ===
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msaa=8 (hardware MSAA render-target attachment, GPU-resolved) format=Rgba8Unorm luminance_threshold<128 fill_rule=NonZero
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--- gClef (6/6 points PASS) ---
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idx class subpath device(x,y) rgba verdict
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0 Ink - ( 919.80, 820.20) ( 0, 0, 0,255) PASS
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1 Ink - ( 910.80, 833.20) ( 0, 0, 0,255) PASS
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2 Ink - ( 952.80, 439.20) ( 0, 0, 0,255) PASS
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3 Background - ( 1001.80, 302.20) (255,255,255,255) PASS
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4 Background - ( 995.80, 316.20) (255,255,255,255) PASS
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5 Background - ( 1007.80, 287.20) (255,255,255,255) PASS
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--- timeSig8 (6/6 points PASS) ---
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idx class subpath device(x,y) rgba verdict
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0 Ink - ( 1005.80, 559.60) ( 0, 0, 0,255) PASS
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1 Ink - ( 984.80, 544.60) ( 0, 0, 0,255) PASS
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2 Ink - ( 968.80, 538.60) ( 0, 0, 0,255) PASS
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3 Background - ( 941.80, 593.60) (255,255,255,255) PASS
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4 Background - ( 956.80, 598.60) (255,255,255,255) PASS
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5 Background - ( 972.80, 480.60) (255,255,255,255) PASS
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--- accidentalFlat (6/6 points PASS) ---
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idx class subpath device(x,y) rgba verdict
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0 Ink - ( 989.80, 561.80) ( 0, 0, 0,255) PASS
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1 Ink - ( 990.80, 577.80) ( 0, 0, 0,255) PASS
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2 Ink - ( 929.80, 554.80) ( 0, 0, 0,255) PASS
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3 Background - ( 954.80, 580.80) (255,255,255,255) PASS
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4 Background - ( 951.80, 595.80) (255,255,255,255) PASS
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5 Background - ( 960.80, 566.80) (255,255,255,255) PASS
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--- noteheadHalf (6/6 points PASS) ---
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idx class subpath device(x,y) rgba verdict
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0 Ink - ( 941.00, 512.00) ( 0, 0, 0,255) PASS
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1 Ink - ( 977.00, 569.00) ( 0, 0, 0,255) PASS
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2 Ink - ( 990.00, 560.00) ( 0, 0, 0,255) PASS
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3 Background - ( 960.00, 540.00) (255,255,255,255) PASS
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4 Background - ( 947.00, 548.00) (255,255,255,255) PASS
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5 Background - ( 973.00, 532.00) (255,255,255,255) PASS
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--- fClef (3/3 points PASS) ---
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idx class subpath device(x,y) rgba verdict
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0 Ink 0 ( 874.20, 467.40) ( 0, 0, 0,255) PASS
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1 Ink 1 ( 1075.80, 415.40) ( 0, 0, 0,255) PASS
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2 Ink 2 ( 1076.60, 515.00) ( 0, 0, 0,255) PASS
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notes:
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- Rendered through egui's own paint pipeline (egui_wgpu::Renderer::update_buffers + ::render) with an epaint::Mesh, NOT a hand-rolled wgpu pipeline — the stack under test is the real one.
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- Whole outline tessellated as ONE compound lyon path in one tessellate_path call.
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- Format deviation: Rgba8Unorm, not sRGB, to match C2 (vello requires it).
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- AA is nominally 8x on both candidates — the highest sample count both name, so pin 4's identical-configuration requirement is met as stated. The mechanisms are NOT the same: this is a hardware multisample render-target attachment (hence the TEXTURE_ADAPTER_SPECIFIC_FORMAT_FEATURES request), while C2 uses vello's compute-shader AA into a sample_count:1 storage texture. Matching integers do not imply matching work or matching cost; this is immaterial to Round 1's capability verdict and material to Round 4's timings.
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RESULT AMD Ryzen 7 9800X3D 8-Core Processor (RADV RAPHAEL_MENDOCINO) :: 27/27 points PASS
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C1 egui+lyon: PASS on all 2 adapter(s)
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