auto: 2026-05-16T23:42:26Z [skip ci]

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Levi Neuwirth 2026-05-16 19:42:26 -04:00
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@ -39,7 +39,8 @@ history:
The fixed-resource monoid-aggregated model gives a genuine finite-index The fixed-resource monoid-aggregated model gives a genuine finite-index
theory, but the first normal-form bound is far too coarse if stated only as a theory, but the first normal-form bound is far too coarse if stated only as a
pigeonhole bound in a huge product monoid. The correct next move is to [pigeonhole](https://en.wikipedia.org/wiki/Pigeonhole_principle) bound in a
huge product monoid. The correct next move is to
analyze, for each behavior type, the cyclic submonoid generated by its child analyze, for each behavior type, the cyclic submonoid generated by its child
contribution. This gives an exact index-period pumping rule. contribution. This gives an exact index-period pumping rule.
@ -51,10 +52,13 @@ after a harmless external tie-break; and the example computations become
concrete rather than schematic. concrete rather than schematic.
There is also an important algebraic correction. One should not assume that There is also an important algebraic correction. One should not assume that
every finite commutative monoid is a semilattice of abelian groups. That every [finite commutative monoid](https://en.wikipedia.org/wiki/Monoid) is a
[semilattice](https://en.wikipedia.org/wiki/Semilattice) of [abelian
groups](https://en.wikipedia.org/wiki/Abelian_group). That
statement holds for special regular/Clifford-type commutative monoids, not statement holds for special regular/Clifford-type commutative monoids, not
for arbitrary finite commutative monoids. Threshold monoids already contain for arbitrary finite commutative monoids. Threshold monoids already contain
aperiodic saturation behavior that is not group-like. The universal [aperiodic](https://en.wikipedia.org/wiki/Aperiodic_semigroup) saturation
behavior that is not group-like. The universal
finite-monoid fact needed here is simpler: for each element $g$ of a finite finite-monoid fact needed here is simpler: for each element $g$ of a finite
monoid, the sequence monoid, the sequence
@ -622,7 +626,8 @@ $$
N(g) := \operatorname{ind}(g) + \operatorname{per}(g) - 1. N(g) := \operatorname{ind}(g) + \operatorname{per}(g) - 1.
$$ $$
The exact pumping lemma says every coefficient of $g$ can be reduced to at The exact [pumping lemma](https://en.wikipedia.org/wiki/Pumping_lemma) says
every coefficient of $g$ can be reduced to at
most $N(g)$ without changing the monoid value. most $N(g)$ without changing the monoid value.
</div> </div>
@ -808,7 +813,8 @@ $0$ with period $1$. If $g = 1$, then $0g = 0$ and $ng = 1$ for all $n \geq
<div class="annotation-body"> <div class="annotation-body">
If $M$ is a finite Boolean semilattice, for example a finite power of $(\{0, If $M$ is a finite Boolean semilattice, for example a finite power of $(\{0,
1\}, \vee, 0)$, every element is idempotent. Hence every behavior type has 1\}, \vee, 0)$, every element is
[idempotent](https://en.wikipedia.org/wiki/Idempotence). Hence every behavior type has
bound $0$ if its contribution is zero and bound $1$ otherwise. bound $0$ if its contribution is zero and bound $1$ otherwise.
</div> </div>
@ -842,7 +848,8 @@ $$
:::: exhibit-body :::: exhibit-body
The sequence $ng$ is periodic from the beginning. Its least positive period The sequence $ng$ is periodic from the beginning. Its least positive period
is the additive order of $g$ in the cyclic group. The displayed formula for is the [additive order](https://en.wikipedia.org/wiki/Order_(group_theory))
of $g$ in the [cyclic group](https://en.wikipedia.org/wiki/Cyclic_group). The displayed formula for
the order in $\mathbb{Z}/q\mathbb{Z}$ is standard. [□]{.proof-qed} the order in $\mathbb{Z}/q\mathbb{Z}$ is standard. [□]{.proof-qed}
:::: ::::
@ -1262,8 +1269,9 @@ bound is $|B_{\mathcal{R}}| + 1$ vertices for a repeated behavior vector.
</div> </div>
<div class="annotation-body"> <div class="annotation-body">
If labels vary along a unary path, one obtains the finite transformation If labels vary along a unary path, one obtains the finite [transformation
semigroup generated by the maps $U_a$ for $a \in A$: this is the subsemigroup, semigroup](https://en.wikipedia.org/wiki/Transformation_semigroup)
generated by the maps $U_a$ for $a \in A$: this is the subsemigroup,
under composition, of the finite monoid of all self-maps of $B_{\mathcal{R}}$ under composition, of the finite monoid of all self-maps of $B_{\mathcal{R}}$
generated by the maps $U_a$. Long labeled unary words can be pumped using generated by the maps $U_a$. Long labeled unary words can be pumped using
repetitions in this finite transformation semigroup, but the repetitions in this finite transformation semigroup, but the
@ -1651,7 +1659,7 @@ are intrinsically unique, which is generally false.
</div> </div>
<div class="annotation-body"> <div class="annotation-body">
Fix a total order $\preceq$ on the finite universe $U_{\mathcal{R}}$. For Fix a [total order](https://en.wikipedia.org/wiki/Total_order) $\preceq$ on the finite universe $U_{\mathcal{R}}$. For
example, order first by number of vertices, then by height, then recursively example, order first by number of vertices, then by height, then recursively
by sorted child lists and vertex labels. by sorted child lists and vertex labels.
@ -1905,7 +1913,9 @@ separating $X$ and $Y$, and set $\operatorname{sep}_{\mathcal{F}}(X, Y) =
</div> </div>
<div class="annotation-body"> <div class="annotation-body">
For fixed $\mathcal{R}$, a game characterization is nearly tautological: For fixed $\mathcal{R}$, a
[game characterization](https://en.wikipedia.org/wiki/Ehrenfeucht%E2%80%93Fra%C3%AFss%C3%A9_game)
is nearly tautological:
Spoiler can choose a differing coordinate $P \in D(\mathcal{R})$ if one Spoiler can choose a differing coordinate $P \in D(\mathcal{R})$ if one
exists, and otherwise Duplicator wins because behavior vectors agree. A exists, and otherwise Duplicator wins because behavior vectors agree. A
nontrivial game should therefore characterize resource growth, restricted nontrivial game should therefore characterize resource growth, restricted