auto: 2026-05-16T23:42:26Z [skip ci]

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Levi Neuwirth 2026-05-16 19:42:26 -04:00
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@ -39,7 +39,8 @@ history:
The fixed-resource monoid-aggregated model gives a genuine finite-index
theory, but the first normal-form bound is far too coarse if stated only as a
pigeonhole bound in a huge product monoid. The correct next move is to
[pigeonhole](https://en.wikipedia.org/wiki/Pigeonhole_principle) bound in a
huge product monoid. The correct next move is to
analyze, for each behavior type, the cyclic submonoid generated by its child
contribution. This gives an exact index-period pumping rule.
@ -51,10 +52,13 @@ after a harmless external tie-break; and the example computations become
concrete rather than schematic.
There is also an important algebraic correction. One should not assume that
every finite commutative monoid is a semilattice of abelian groups. That
every [finite commutative monoid](https://en.wikipedia.org/wiki/Monoid) is a
[semilattice](https://en.wikipedia.org/wiki/Semilattice) of [abelian
groups](https://en.wikipedia.org/wiki/Abelian_group). That
statement holds for special regular/Clifford-type commutative monoids, not
for arbitrary finite commutative monoids. Threshold monoids already contain
aperiodic saturation behavior that is not group-like. The universal
[aperiodic](https://en.wikipedia.org/wiki/Aperiodic_semigroup) saturation
behavior that is not group-like. The universal
finite-monoid fact needed here is simpler: for each element $g$ of a finite
monoid, the sequence
@ -622,7 +626,8 @@ $$
N(g) := \operatorname{ind}(g) + \operatorname{per}(g) - 1.
$$
The exact pumping lemma says every coefficient of $g$ can be reduced to at
The exact [pumping lemma](https://en.wikipedia.org/wiki/Pumping_lemma) says
every coefficient of $g$ can be reduced to at
most $N(g)$ without changing the monoid value.
</div>
@ -808,7 +813,8 @@ $0$ with period $1$. If $g = 1$, then $0g = 0$ and $ng = 1$ for all $n \geq
<div class="annotation-body">
If $M$ is a finite Boolean semilattice, for example a finite power of $(\{0,
1\}, \vee, 0)$, every element is idempotent. Hence every behavior type has
1\}, \vee, 0)$, every element is
[idempotent](https://en.wikipedia.org/wiki/Idempotence). Hence every behavior type has
bound $0$ if its contribution is zero and bound $1$ otherwise.
</div>
@ -842,7 +848,8 @@ $$
:::: exhibit-body
The sequence $ng$ is periodic from the beginning. Its least positive period
is the additive order of $g$ in the cyclic group. The displayed formula for
is the [additive order](https://en.wikipedia.org/wiki/Order_(group_theory))
of $g$ in the [cyclic group](https://en.wikipedia.org/wiki/Cyclic_group). The displayed formula for
the order in $\mathbb{Z}/q\mathbb{Z}$ is standard. [□]{.proof-qed}
::::
@ -1262,8 +1269,9 @@ bound is $|B_{\mathcal{R}}| + 1$ vertices for a repeated behavior vector.
</div>
<div class="annotation-body">
If labels vary along a unary path, one obtains the finite transformation
semigroup generated by the maps $U_a$ for $a \in A$: this is the subsemigroup,
If labels vary along a unary path, one obtains the finite [transformation
semigroup](https://en.wikipedia.org/wiki/Transformation_semigroup)
generated by the maps $U_a$ for $a \in A$: this is the subsemigroup,
under composition, of the finite monoid of all self-maps of $B_{\mathcal{R}}$
generated by the maps $U_a$. Long labeled unary words can be pumped using
repetitions in this finite transformation semigroup, but the
@ -1651,7 +1659,7 @@ are intrinsically unique, which is generally false.
</div>
<div class="annotation-body">
Fix a total order $\preceq$ on the finite universe $U_{\mathcal{R}}$. For
Fix a [total order](https://en.wikipedia.org/wiki/Total_order) $\preceq$ on the finite universe $U_{\mathcal{R}}$. For
example, order first by number of vertices, then by height, then recursively
by sorted child lists and vertex labels.
@ -1905,7 +1913,9 @@ separating $X$ and $Y$, and set $\operatorname{sep}_{\mathcal{F}}(X, Y) =
</div>
<div class="annotation-body">
For fixed $\mathcal{R}$, a game characterization is nearly tautological:
For fixed $\mathcal{R}$, a
[game characterization](https://en.wikipedia.org/wiki/Ehrenfeucht%E2%80%93Fra%C3%AFss%C3%A9_game)
is nearly tautological:
Spoiler can choose a differing coordinate $P \in D(\mathcal{R})$ if one
exists, and otherwise Duplicator wins because behavior vectors agree. A
nontrivial game should therefore characterize resource growth, restricted