auto: 2026-05-16T23:42:26Z [skip ci]
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@ -39,7 +39,8 @@ history:
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The fixed-resource monoid-aggregated model gives a genuine finite-index
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theory, but the first normal-form bound is far too coarse if stated only as a
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pigeonhole bound in a huge product monoid. The correct next move is to
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[pigeonhole](https://en.wikipedia.org/wiki/Pigeonhole_principle) bound in a
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huge product monoid. The correct next move is to
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analyze, for each behavior type, the cyclic submonoid generated by its child
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contribution. This gives an exact index-period pumping rule.
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@ -51,10 +52,13 @@ after a harmless external tie-break; and the example computations become
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concrete rather than schematic.
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There is also an important algebraic correction. One should not assume that
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every finite commutative monoid is a semilattice of abelian groups. That
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every [finite commutative monoid](https://en.wikipedia.org/wiki/Monoid) is a
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[semilattice](https://en.wikipedia.org/wiki/Semilattice) of [abelian
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groups](https://en.wikipedia.org/wiki/Abelian_group). That
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statement holds for special regular/Clifford-type commutative monoids, not
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for arbitrary finite commutative monoids. Threshold monoids already contain
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aperiodic saturation behavior that is not group-like. The universal
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[aperiodic](https://en.wikipedia.org/wiki/Aperiodic_semigroup) saturation
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behavior that is not group-like. The universal
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finite-monoid fact needed here is simpler: for each element $g$ of a finite
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monoid, the sequence
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@ -622,7 +626,8 @@ $$
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N(g) := \operatorname{ind}(g) + \operatorname{per}(g) - 1.
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$$
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The exact pumping lemma says every coefficient of $g$ can be reduced to at
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The exact [pumping lemma](https://en.wikipedia.org/wiki/Pumping_lemma) says
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every coefficient of $g$ can be reduced to at
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most $N(g)$ without changing the monoid value.
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</div>
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@ -808,7 +813,8 @@ $0$ with period $1$. If $g = 1$, then $0g = 0$ and $ng = 1$ for all $n \geq
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<div class="annotation-body">
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If $M$ is a finite Boolean semilattice, for example a finite power of $(\{0,
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1\}, \vee, 0)$, every element is idempotent. Hence every behavior type has
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1\}, \vee, 0)$, every element is
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[idempotent](https://en.wikipedia.org/wiki/Idempotence). Hence every behavior type has
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bound $0$ if its contribution is zero and bound $1$ otherwise.
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</div>
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@ -842,7 +848,8 @@ $$
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:::: exhibit-body
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The sequence $ng$ is periodic from the beginning. Its least positive period
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is the additive order of $g$ in the cyclic group. The displayed formula for
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is the [additive order](https://en.wikipedia.org/wiki/Order_(group_theory))
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of $g$ in the [cyclic group](https://en.wikipedia.org/wiki/Cyclic_group). The displayed formula for
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the order in $\mathbb{Z}/q\mathbb{Z}$ is standard. [□]{.proof-qed}
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::::
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@ -1262,8 +1269,9 @@ bound is $|B_{\mathcal{R}}| + 1$ vertices for a repeated behavior vector.
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</div>
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<div class="annotation-body">
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If labels vary along a unary path, one obtains the finite transformation
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semigroup generated by the maps $U_a$ for $a \in A$: this is the subsemigroup,
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If labels vary along a unary path, one obtains the finite [transformation
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semigroup](https://en.wikipedia.org/wiki/Transformation_semigroup)
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generated by the maps $U_a$ for $a \in A$: this is the subsemigroup,
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under composition, of the finite monoid of all self-maps of $B_{\mathcal{R}}$
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generated by the maps $U_a$. Long labeled unary words can be pumped using
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repetitions in this finite transformation semigroup, but the
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@ -1651,7 +1659,7 @@ are intrinsically unique, which is generally false.
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</div>
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<div class="annotation-body">
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Fix a total order $\preceq$ on the finite universe $U_{\mathcal{R}}$. For
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Fix a [total order](https://en.wikipedia.org/wiki/Total_order) $\preceq$ on the finite universe $U_{\mathcal{R}}$. For
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example, order first by number of vertices, then by height, then recursively
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by sorted child lists and vertex labels.
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@ -1905,7 +1913,9 @@ separating $X$ and $Y$, and set $\operatorname{sep}_{\mathcal{F}}(X, Y) =
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</div>
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<div class="annotation-body">
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For fixed $\mathcal{R}$, a game characterization is nearly tautological:
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For fixed $\mathcal{R}$, a
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[game characterization](https://en.wikipedia.org/wiki/Ehrenfeucht%E2%80%93Fra%C3%AFss%C3%A9_game)
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is nearly tautological:
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Spoiler can choose a differing coordinate $P \in D(\mathcal{R})$ if one
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exists, and otherwise Duplicator wins because behavior vectors agree. A
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nontrivial game should therefore characterize resource growth, restricted
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