fix(gpu): resize the gutter buffer so line numbers don't stop at ~10
The GPU window opens at 800x200 and the gutter buffer was sized to that height once at construction. On resize the code buffer is re-sized but the gutter buffer wasn't, so `shape_until_scroll` only shaped the ~10 lines that fit the stale 200px height — line numbers stopped at 10 in a full-height window (the code + every other buffer scaled fine). Add `gutter_buffer.set_size(width, height)` to the resize handler, alongside the code/status buffers. The headless path already sizes it correctly at construction (its window size is final), so its render test is unaffected. Validated: fmt + clippy clean; 53 pmacs-gpu tests pass. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_014TXbAwk27agwhrNNrhLi2U
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@ -3758,6 +3758,14 @@ impl State {
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Some(width as f32),
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Some(STATUS_BAND_HEIGHT),
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);
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// UX gutter: resize the line-number buffer too, else it keeps its
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// construction-time (800x200) height and `shape_until_scroll` only
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// shapes the ~10 lines that fit — the "numbers stop at 10" bug.
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self.gutter_buffer.set_size(
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&mut self.font_system,
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Some(width as f32),
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Some(height as f32),
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);
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// A taller/shorter window changes the visible line count, so the
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// slice + scoped viewport change (session S1).
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self.reshape();
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