feat(tui): line-number gutter (UX arc sub-arc 1, TUI half)

Introduce a reserved left gutter column with absolute line numbers in the
TUI/grid frontend — the foundational piece of the UX arc (docs/ux-arc-
framing.md). Default OFF (Emacs tradition), so zero layout/coordinate
change until a window opts in.

- window.rs: LineNumberMode { Off, Absolute } + per-window `line_numbers`
  field + `gutter_width()` (digits(line_count) + PAD) + `decimal_digits`.
- editor.rs: the gutter is one viewport shift at the paint site
  (cell_origin.col += gutter_w, cell_size.cols -= gutter_w) — every
  viewport-relative painter (text, syntax, diag underline, search) stays
  gutter-agnostic. The sites that read rect.origin.col directly get a
  manual +gutter_w: cursor placement, local selection, mouse hit-test
  (a gutter click maps to line start, Q#UX6). paint_line_number_gutter
  writes right-aligned dim digits alloc-free.
- overlay_paint.rs: remote-presence cursor/selection shift by gutter_w.
- Lua: pmacs.window.set_line_numbers/line_numbers +
  window.toggle-line-numbers command.

No protocol/daemon change (frontend-local, Q#UX1). Tests: gutter render
(right-aligned digits + past-EOF blanks) + decimal_digits.

Validated: fmt clean; clippy --lib clean both flavors; 1439 lib tests pass
both flavors. Needs a human eyeball (coordinate-math change) before the PR.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_014TXbAwk27agwhrNNrhLi2U
This commit is contained in:
Levi Neuwirth 2026-07-06 13:38:38 -04:00
parent 6458e01882
commit fae7ed3fd0
5 changed files with 263 additions and 13 deletions

View File

@ -219,6 +219,12 @@ cmd { name = "window.split-horizontal",
cmd { name = "window.split-vertical",
description = "Split the active window vertically (children sit side-by-side).",
fn = function() pmacs.window.split_vertical() end }
cmd { name = "window.toggle-line-numbers",
description = "Toggle the active window's line-number gutter (off / absolute).",
fn = function()
local cur = pmacs.window.line_numbers()
pmacs.window.set_line_numbers(cur == "off" and "absolute" or "off")
end }
cmd { name = "window.focus-next",
description = "Move focus to the next window in iteration order.",
fn = function() pmacs.window.focus_next() end }

View File

@ -882,7 +882,20 @@ impl EditorState {
};
let inner_rows = rect.size.rows.saturating_sub(1);
let local_row = cell_row.saturating_sub(rect.origin.row);
let local_col = cell_col.saturating_sub(rect.origin.col);
// UX gutter (Q#UX6): subtract the reserved gutter width so the
// hit-test lands on the right text byte. A click inside the gutter
// strip (raw < gutter_w) saturates to column 0 → the start of that
// line, a mild, useful affordance for the MVP.
let gutter_w = {
let core = self.core.borrow();
core.windows.get(&win_id).map_or(0, |w| {
let g = w.gutter_width();
if g >= rect.size.cols { 0 } else { g }
})
};
let local_col = cell_col
.saturating_sub(rect.origin.col)
.saturating_sub(gutter_w);
match ev.kind {
MouseEventKind::Down(MouseButton::Left) => {
@ -1608,11 +1621,20 @@ pub fn paint_frame(
continue;
};
let viewport_buffer_start = window.text_view.line_offset(window.view_top).unwrap_or(0);
// UX gutter (Q#UX2): reserve a left strip for line numbers and
// shrink+shift the text area into the remainder, so every
// viewport-relative painter (text, syntax, diagnostics, search)
// stays gutter-agnostic. A window too narrow for the gutter falls
// back to no gutter this frame rather than starving the text.
let gutter_w = {
let w = window.gutter_width();
if w >= rect.size.cols { 0 } else { w }
};
let viewport = Viewport {
buffer_start: viewport_buffer_start,
buffer_end: buf.len(),
cell_origin: rect.origin,
cell_size: crate::cell::CellSize::new(inner_rows, rect.size.cols),
cell_origin: CellCoord::new(rect.origin.row, rect.origin.col + gutter_w),
cell_size: crate::cell::CellSize::new(inner_rows, rect.size.cols - gutter_w),
};
// Composition (T M2.9): base text_view paints first, then
// each overlay in attach order. See [`crate::view::View`].
@ -1620,7 +1642,10 @@ pub fn paint_frame(
for overlay in &mut window.overlays {
overlay.render(buf, viewport, grid);
}
paint_local_selection(grid, buf, window, &rect, inner_rows);
if gutter_w > 0 {
paint_line_number_gutter(grid, window, &rect, inner_rows, gutter_w);
}
paint_local_selection(grid, buf, window, &rect, inner_rows, gutter_w);
// Mode line for this window. Painted last so the line
// itself is always visible regardless of overlay activity.
let coord = window
@ -1685,9 +1710,15 @@ pub fn paint_frame(
{
return None;
}
// UX gutter: the terminal caret sits in the text area, past the
// reserved gutter strip (mirrors the viewport shift above).
let gutter_w = {
let w = aw.gutter_width();
if w >= active_rect.size.cols { 0 } else { w }
};
let grid_row = active_rect.origin.row + (disp.row - aw.view_top as u32);
let max_col = active_rect.origin.col + active_rect.size.cols.saturating_sub(1);
let grid_col = (active_rect.origin.col + disp.col).min(max_col);
let grid_col = (active_rect.origin.col + gutter_w + disp.col).min(max_col);
Some(CellCoord::new(grid_row, grid_col))
}
@ -1745,12 +1776,69 @@ fn inner_rows(rect: &crate::window::Rect) -> u32 {
rect.size.rows.saturating_sub(1)
}
/// Paint the left line-number gutter for `window` into the reserved strip
/// `[rect.origin.col, rect.origin.col + gutter_w)` over the window's text
/// rows (UX gutter arc). Numbers are 1-based, right-aligned with a single
/// trailing pad cell; rows past end-of-buffer stay blank. Dimly styled so
/// the gutter recedes behind the code. The caller guarantees `gutter_w >
/// 0` and that it fits within `rect.size.cols`.
fn paint_line_number_gutter(
grid: &mut crate::cell::CellGrid<'_>,
window: &crate::window::Window,
rect: &crate::window::Rect,
inner_rows: u32,
gutter_w: u32,
) {
let line_count = window.text_view.line_count();
let style = crate::cell::Style {
fg: crate::cell::Color::Indexed(8),
..crate::cell::Style::default()
};
// The number's rightmost digit sits at `field - 1`; the last gutter
// cell (`gutter_w - 1`) is a trailing pad separating it from the code.
let field = gutter_w.saturating_sub(1);
for r in 0..inner_rows {
let grid_row = rect.origin.row + r;
// Blank + style the whole strip first, so a number that shrank a
// digit (e.g. after a large delete) leaves no stale trailing glyph.
for c in 0..gutter_w {
let cell = grid.at(CellCoord::new(grid_row, rect.origin.col + c));
cell.glyph = crate::cell::Glyph::Char(' ');
cell.style = style;
cell.attachment = None;
}
let buffer_line = window.view_top + r as usize;
if buffer_line >= line_count {
continue; // past end-of-buffer: blank gutter
}
// Write the 1-based number right-aligned, rightmost digit first,
// alloc-free. `field >= digits(line_count)` by construction, so
// the leftmost digit always leaves at least a leading pad cell.
let mut val = buffer_line + 1;
let mut col = field;
loop {
col -= 1;
let digit = (val % 10) as u8;
grid.at(CellCoord::new(grid_row, rect.origin.col + col))
.glyph = crate::cell::Glyph::Char((b'0' + digit) as char);
val /= 10;
if val == 0 || col == 0 {
break;
}
}
}
}
fn paint_local_selection(
grid: &mut crate::cell::CellGrid<'_>,
buf: &crate::buffer::Buffer,
window: &crate::window::Window,
rect: &crate::window::Rect,
inner_rows: u32,
// UX gutter: the reserved left-strip width; selection cells are the
// text-relative display column shifted right by this (Q#UX2). 0 when
// the gutter is off, so this is a no-op then.
gutter_w: u32,
) {
let Some((sel_start, sel_end)) = window.region() else {
return;
@ -1758,6 +1846,7 @@ fn paint_local_selection(
if inner_rows == 0 || rect.size.cols == 0 || sel_start >= sel_end {
return;
}
let text_cols = rect.size.cols.saturating_sub(gutter_w);
let first_row = window.view_top;
let last_row = first_row.saturating_add(inner_rows as usize);
@ -1786,15 +1875,15 @@ fn paint_local_selection(
}
let row_offset = display_row.saturating_sub(first_row) as u32;
let start_col = start_coord.col.min(rect.size.cols);
let end_col = end_coord.col.min(rect.size.cols);
let start_col = start_coord.col.min(text_cols);
let end_col = end_coord.col.min(text_cols);
if start_col >= end_col {
continue;
}
for col in start_col..end_col {
let cell = grid.at(CellCoord::new(
rect.origin.row + row_offset,
rect.origin.col + col,
rect.origin.col + gutter_w + col,
));
cell.style.reverse = true;
}
@ -2196,6 +2285,49 @@ mod tests {
use super::*;
use crate::frontend::KeyEventKind;
#[test]
fn line_number_gutter_renders_right_aligned_digits() {
use crate::buffer::{Buffer, BufferId};
use crate::cell::{Cell, CellGrid, CellSize, Glyph};
use crate::text_view::TextView;
use crate::window::{LineNumberMode, Window, WindowId};
// 12 lines → decimal_digits(12) = 2, gutter_w = 2 + PAD(2) = 4.
let content = b"a\nb\nc\nd\ne\nf\ng\nh\ni\nj\nk\nl\n";
let bid = BufferId::next();
let buf = Buffer::from_bytes(bid, "test", content);
let view = TextView::new(&buf);
let mut window = Window::new(WindowId::next(), bid, view);
window.line_numbers = LineNumberMode::Absolute;
assert_eq!(window.gutter_width(), 4, "2-digit line count + 2 pad");
let (rows, cols) = (12u32, 20u32);
let mut storage = vec![Cell::default(); (rows * cols) as usize];
let mut grid = CellGrid {
cells: &mut storage,
stride: cols,
size: CellSize::new(rows, cols),
};
let rect = Rect::new(0, 0, rows, cols);
paint_line_number_gutter(&mut grid, &window, &rect, rows, 4);
let glyph = |r: u32, c: u32| storage[(r * cols + c) as usize].glyph.clone();
// Row 0 = line 1: " 1 " (digit right-aligned at col 2, col 3 = pad).
assert_eq!(glyph(0, 0), Glyph::Char(' '));
assert_eq!(glyph(0, 1), Glyph::Char(' '));
assert_eq!(glyph(0, 2), Glyph::Char('1'));
assert_eq!(glyph(0, 3), Glyph::Char(' '));
// Row 4 = line 5.
assert_eq!(glyph(4, 2), Glyph::Char('5'));
// Row 9 = line 10: two digits → col1='1', col2='0', col3 pad.
assert_eq!(glyph(9, 1), Glyph::Char('1'));
assert_eq!(glyph(9, 2), Glyph::Char('0'));
assert_eq!(glyph(9, 3), Glyph::Char(' '));
// Row 11 = line 12.
assert_eq!(glyph(11, 1), Glyph::Char('1'));
assert_eq!(glyph(11, 2), Glyph::Char('2'));
}
fn fresh_with(content: &[u8]) -> EditorState {
let s = EditorState::new();
let new_id = s

View File

@ -10093,6 +10093,44 @@ fn install_window_module(lua: &Lua, core: &SharedCore) -> mlua::Result<Table> {
)?;
}
{
// UX gutter: set the active window's line-number mode
// ("off" | "absolute"). Per-window (Q#UX5); a friendly toggle
// command wraps this in `builtin/`.
let cc = core.clone();
win.set(
"set_line_numbers",
lua.create_function(move |_, mode: String| {
let m = match mode.as_str() {
"off" | "none" => crate::window::LineNumberMode::Off,
"absolute" | "abs" | "on" => crate::window::LineNumberMode::Absolute,
other => {
return Err(mlua::Error::external(format!(
"unknown line-number mode {other:?} (expected off|absolute)"
)));
}
};
cc.borrow_mut().active_window_mut().line_numbers = m;
Ok(())
})?,
)?;
}
{
// Read the active window's line-number mode as a string.
let cc = core.clone();
win.set(
"line_numbers",
lua.create_function(move |_, ()| {
let mode = match cc.borrow().active_window().line_numbers {
crate::window::LineNumberMode::Off => "off",
crate::window::LineNumberMode::Absolute => "absolute",
};
Ok(mode)
})?,
)?;
}
{
let cc = core.clone();
win.set(

View File

@ -135,6 +135,15 @@ pub fn paint_other_frontend_overlays(
let Ok(buf) = reg.get(window.buffer_id) else {
continue;
};
// UX gutter: this window may reserve a left strip for line
// numbers; a remote cursor/selection is a text-relative column
// shifted right by that width (0 when the gutter is off). This
// pass runs after `paint_frame`, so it learns the width here.
let gutter_w = {
let g = window.gutter_width();
if g >= rect.size.cols { 0 } else { g }
};
let text_cols = rect.size.cols.saturating_sub(gutter_w);
// Source's byte position → display coords via THIS
// recipient window's text_view (the recipient's view
// of the buffer).
@ -154,11 +163,11 @@ pub fn paint_other_frontend_overlays(
// Column bounds: disp.col is the buffer column; window
// doesn't horizontally scroll in v1.0, so cells past
// rect.size.cols are simply off-grid for this window.
if disp.col >= rect.size.cols {
if disp.col >= text_cols {
continue;
}
let cursor_grid_row = rect.origin.row + row_in_window as u32;
let cursor_grid_col = rect.origin.col + disp.col;
let cursor_grid_col = rect.origin.col + gutter_w + disp.col;
paint_cursor_cell(grid, cursor_grid_row, cursor_grid_col, color);
if let Some(label_ch) = label {
paint_label_cell(grid, cursor_grid_row, cursor_grid_col, label_ch, color);
@ -171,7 +180,9 @@ pub fn paint_other_frontend_overlays(
} else {
(sel.active, sel.anchor)
};
paint_selection_in_window(grid, buf, window, rect, inner_rows, lo, hi, color);
paint_selection_in_window(
grid, buf, window, rect, inner_rows, gutter_w, lo, hi, color,
);
}
}
}
@ -223,6 +234,7 @@ fn paint_selection_in_window(
window: &crate::window::Window,
rect: Rect,
inner_rows: u32,
gutter_w: u32,
lo: crate::rope::Position,
hi: crate::rope::Position,
color: Color,
@ -230,6 +242,7 @@ fn paint_selection_in_window(
if lo >= hi {
return;
}
let text_cols = rect.size.cols.saturating_sub(gutter_w);
// Walk byte positions from lo to hi, mapping each to a
// display coord. Step in single-byte increments; pos_to_display
// tolerates byte-boundary positions and returns None for
@ -249,9 +262,9 @@ fn paint_selection_in_window(
break;
};
match (disp.row as usize).checked_sub(window.view_top) {
Some(r) if r < inner_rows as usize && disp.col < rect.size.cols => {
Some(r) if r < inner_rows as usize && disp.col < text_cols => {
let grid_row = rect.origin.row + r as u32;
let grid_col = rect.origin.col + disp.col;
let grid_col = rect.origin.col + gutter_w + disp.col;
if grid_row < grid.size.rows && grid_col < grid.size.cols {
let cell = grid.at(CellCoord::new(grid_row, grid_col));
cell.style.underline = UnderlineStyle::Single;

View File

@ -129,6 +129,36 @@ pub struct Selection {
pub anchor: Position,
}
/// Line-number display mode for a window's left gutter (UX gutter arc).
/// `Off` reserves no gutter at all — text starts at column 0, and every
/// coordinate is unchanged (the default, matching the Emacs tradition).
/// Additional modes (relative, hybrid) arrive in a later sub-arc.
#[derive(Copy, Clone, Debug, PartialEq, Eq, Default)]
pub enum LineNumberMode {
/// No gutter; zero layout change.
#[default]
Off,
/// Absolute 1-based line numbers, right-aligned in the gutter.
Absolute,
}
/// Cells of horizontal padding the line-number gutter adds around the
/// digit field: a leading and a trailing blank, so `gutter_w = digits +
/// PAD` (Q#UX3). Kept as a named constant so both frontends can share the
/// convention (Q#UX7). `u32` to match the cell-grid column type.
pub const LINE_NUMBER_GUTTER_PAD: u32 = 2;
/// Number of decimal digits in `n` (for `n >= 1`). Allocation-free.
#[must_use]
pub fn decimal_digits(mut n: usize) -> u32 {
let mut d = 1u32;
while n >= 10 {
n /= 10;
d += 1;
}
d
}
/// One leaf of the window tree: a buffer plus per-window state.
pub struct Window {
/// Unique identifier.
@ -158,6 +188,9 @@ pub struct Window {
/// render. Updated by the renderer; consumed by `cursor.page-down`
/// / `cursor.page-up`. `0` until the first render lands.
pub last_visible_rows: u32,
/// Line-number gutter mode for this window (UX gutter arc). `Off` by
/// default → no gutter, no coordinate change.
pub line_numbers: LineNumberMode,
}
impl Window {
@ -175,6 +208,22 @@ impl Window {
view_top: 0,
goal_col: None,
last_visible_rows: 0,
line_numbers: LineNumberMode::Off,
}
}
/// Width in cells this window's line-number gutter occupies, or `0`
/// when disabled (UX gutter arc, Q#UX3). `digits(line_count) + PAD`;
/// the renderer caps this against the window width and applies it as a
/// left offset to the text area. Every gutter coordinate-math site
/// reads this one function so the width stays consistent.
#[must_use]
pub fn gutter_width(&self) -> u32 {
match self.line_numbers {
LineNumberMode::Off => 0,
LineNumberMode::Absolute => {
decimal_digits(self.text_view.line_count().max(1)) + LINE_NUMBER_GUTTER_PAD
}
}
}
@ -465,6 +514,18 @@ fn collapse_single_child_splits(node: &mut LayoutNode) {
mod tests {
use super::*;
#[test]
fn decimal_digits_counts_correctly() {
assert_eq!(decimal_digits(1), 1);
assert_eq!(decimal_digits(9), 1);
assert_eq!(decimal_digits(10), 2);
assert_eq!(decimal_digits(99), 2);
assert_eq!(decimal_digits(100), 3);
assert_eq!(decimal_digits(1000), 4);
// A 6-digit file → 6 digits + PAD gutter.
assert_eq!(decimal_digits(123_456), 6);
}
fn id() -> WindowId {
WindowId::next()
}