Commit Graph

4 Commits

Author SHA1 Message Date
Levi Neuwirth 937544cd61
feat(view): wrap-aware coordinates, breaking in and additive out
pos_to_display and display_to_pos now take a LayoutCtx and DisplayCoord
carries a sub_row. The asymmetry is the whole audit strategy, and it
played out as designed.

Breaking on the way in: adding a required parameter turned the audit
into 61 compiler errors instead of a grep. Additive on the way out:
sub_row defaults to 0, so overlay_paint's `row - view_top` and vertical
motion's bounds check stayed CORRECT rather than merely findable ---
neither needed touching. row is still the source line. Redefining it as
a visual row would have broken both silently.

Two structural gaps this surfaced, neither in the framing:

Window recorded last_visible_rows but no width, so the coordinate
callers --- vertical motion, paging, overlay placement --- had nothing
to build a context from. Added last_content_cols, taken from the
viewport the renderer actually used rather than recomputed: a second
derivation could disagree, and the disagreement would show only as a
cursor on the wrong row. Content width, not window width, because the
gutter grows at the line-count digit boundary.

The mode had the same problem one level up. It is buffer-local and the
registry has no ambient buffer, so only the driver can resolve it ---
but every consumer holds a window, not a registry. Window::last_wrap is
recorded beside the width and read through Window::layout_ctx(), so
there is ONE resolution consumed everywhere. When ui.line-wrap is
registered, only the driver changes and all twenty call sites become
wrap-aware together. The alternative, each caller resolving for itself,
is how two callers end up disagreeing about one buffer.

One real regression, caught by the render tests rather than reasoning:
generalising row_of_byte into place_of_byte lost the boundary rule. A
byte landing exactly on a row edge reported (row, max_cols) instead of
(row+1, 0), so a viewport anchored there painted the wrong row. The fix
is the rule framing section 7 already settled --- the wrap position is
owned by column 0 of the NEXT row, because that cell always exists and
(row, max_cols) does not.

Five coordinate witnesses. Identity on every cursor boundary of a line
containing a tab and a CJK glyph, across four widths; projection to the
codepoint start for interior bytes, unchanged by wrapping; the two
distinct adjacent codepoints across a break mapping distinctly; row
staying the source line; and a truncate control. They bite --- forcing
the wrap branch off fails three, including the round trip.

Gates: fmt, workspace clippy -D warnings, diff --check, --lib 1912/0,
crdt 2092/0, tab_width 2/0, folding 21/0, gui_zoom 15/15.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016bqGA6s9tTUFzYpbeW3tai
2026-08-07 13:07:54 +02:00
Levi Neuwirth 8b1eff10df
feat(view): WrapMode, threaded to every viewport and pinned to Truncate
Inert by construction. Adds the type and the Viewport field, sets all
31 construction sites to Truncate, and changes no rendering: --lib is
1900/0 and crdt 2085/0, the same counts as the parent commit.

The field is required rather than defaulted on purpose. A default would
have let 31 sites stay silent about which behavior they meant; a
required field makes each one state it, so the pre-existing sites now
read as deliberately unwrapped rather than merely untouched. The
compiler enumerated them, including five integration tests --- Viewport
is public API, so this is a real break, and the break is the point.

The render driver is pinned to Truncate too. The wrap path does not
exist yet, and exposing a mode before the cursor mapping honors it
would ship a setting that renders one thing and navigates another ---
the shape of defect this lane exists to remove, not add.

Two notes on getting here, since both were nearly landed:

The first mechanical patch matched every `folds,` line and put a wrap
field into function call sites and a FoldStore literal. Scoping the
insertion to Viewport literals cut it from 40 sites to 31. The compiler
caught it, but only because a struct field cannot be mistaken for an
argument; a same-arity call would have compiled.

While rewriting the character walk I changed the wide-character edge
case --- a double-width glyph with one cell left now breaking instead
of painting a lone lead cell. That is arguably better behavior and it
is NOT this commit's to make: Truncate must be byte-identical, and an
"improvement" smuggled in beside a refactor is how identity cases stop
being identity cases. Reverted; the walk is untouched.

Gates: fmt, workspace clippy -D warnings, diff --check, --lib 1900/0,
crdt 2085/0, tab_width 2/0, listview 26/0, compile_mode 73/0,
folding 21/0.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016bqGA6s9tTUFzYpbeW3tai
2026-08-07 09:48:08 +02:00
Levi Neuwirth 313b1ff77a feat(fold): Stage 2 — grid (daemon-rendered) collapse
Implements docs/folding-stage2-framing.md rev 4. The daemon grid
renderer now consults the fold store: hidden lines are omitted, rows
below shift up, and every consumer that assumed
`display_row = source_line - view_top` routes through one shared
projection. No wire schema change and no protocol bump (Bet B6) — the
collapse is entirely daemon-side; the GPU path is Stage 3.

The spine (Q#FD12) is `src/fold_view.rs`: a `VisibleLineMap` derived
from `FoldRegistry::folds` plus a window's line offsets and never
stored. Its unit is a merged **hidden component** — overlapping OR
adjacent hidden intervals unioned, each keeping the one visible
`head_line` and that line's exact `head_position`. Adjacent intervals
merge because the later fold's head is itself hidden, which is what
makes nesting, shared heads, and crossing overlap all resolve to a
head that can actually render (round-3 F2).

Instances are short-lived and built **per rendered window** and **per
command/event operation**, never once per frame: `paint_frame` renders
several windows that may show different buffers, so a singleton would
leak one pane's folds into another (round-2 F2). The render instance
rides on a lifetime-bearing `Viewport<'a>` as `Option<&'a
VisibleLineMap>` — a shared ref is `Copy`, so `Viewport` stays `Copy`
(Bet B7).

Rendering:
- `TextView::render` walks visible lines; the head line gets a
  trailing content-area ellipsis (Q#FD13).
- The gutter walks visible lines too: Absolute keeps the raw `line+1`,
  Relative/Hybrid measure VISIBLE distance anchored on the cursor's
  visible head (Q#FD14). The fold glyph takes the col-0 sign cell only
  when a gutter exists — line numbers default to Off, so with no gutter
  the ellipsis is the sole marker (Q#FD20, round-1 F3). A diagnostic
  clamped onto the head wins that cell by paint order.
- A diagnostic on a hidden line clamps its SIGN to the outermost
  visible head (most-severe merge); the squiggle needs a real row, so
  only the sign clamps (Q#FD15).
- Caret, local selection endpoints, and peer cursors project via
  `visible_position_of` — the head row AND the head's end-of-content
  column, never an arbitrary column (round-2 F3). Peer presence derives
  the RECIPIENT window's map.
- Style/search/completion overlays route through
  `Viewport::row_offset_of`; the mode-line indicator reckons in
  visible-line space.

Command/event time is scoped per frontend (Q#FD21): a
`fold_projection` flag on `FrontendView`, set at attach from the
negotiated `semantic_render` bit (grid ⇒ true, semantic ⇒ false until
Stage 3, LOCAL ⇒ true) and never inferred from a `FrontendId` (Bet
B8). Without it, shared `EditorCore` motion would make a simultaneous
unfolded GPU session's cursor skip lines it still displays. The map's
two axes stay separate (round-3 F1): the acting frontend supplies the
policy, the operation's TARGET window supplies the buffer — a wheel
event names a pane without activating it.

Motion (Q#FD17, ruled: include), paging, wheel, the click inverse, and
the auto-scroll clamp all step by visible lines under that gate;
motion from a hidden logical cursor normalizes to the visible head
first. `view_top` stays a source-line index (Bet B5), set only via
`clamp_view_top` so it never rests hidden.

Unfold widening (Q#FD19): the pre-edit unfold moves to the top of
`apply_active_edit` — one funnel that subsumes the six primitives'
calls and covers yank + query-replace, both of which place point at
the edit site first. Interactive Lua mutators hook the common
`run_buffer_edit`, above the managed/bypass split, gated on
`InteractiveCommandOrigin` AND the edit targeting that frontend's
active-window buffer. The remote/optimistic-CRDT path stays excluded
(Stage 3); undo/redo unfold stays deferred.

Acceptance: `tests/folding_stage2_acceptance.rs`, 35 tests asserting
on the real `paint_frame` cell grid, covering framing items 1–14
including crossing folds, a nested deeply-hidden cursor, a split of
two different buffers with an inactive-pane wheel, and simultaneous
grid+semantic motion.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Q5BkezMppbpCgGAYk2ftxV
2026-07-23 19:24:07 -04:00
Levi Neuwirth 9f7bc77f44 feat(render): unify tab-width projection
Share one fixed eight-column tab-stop contract across core and GPU renderers. Consolidate byte-to-display-column accounting, expand GPU code tabs with source provenance, align caret/hit/decoration geometry, and refresh minimap projection on edits.
2026-07-22 15:03:30 -04:00