Implements docs/folding-stage2-framing.md rev 4. The daemon grid
renderer now consults the fold store: hidden lines are omitted, rows
below shift up, and every consumer that assumed
`display_row = source_line - view_top` routes through one shared
projection. No wire schema change and no protocol bump (Bet B6) — the
collapse is entirely daemon-side; the GPU path is Stage 3.
The spine (Q#FD12) is `src/fold_view.rs`: a `VisibleLineMap` derived
from `FoldRegistry::folds` plus a window's line offsets and never
stored. Its unit is a merged **hidden component** — overlapping OR
adjacent hidden intervals unioned, each keeping the one visible
`head_line` and that line's exact `head_position`. Adjacent intervals
merge because the later fold's head is itself hidden, which is what
makes nesting, shared heads, and crossing overlap all resolve to a
head that can actually render (round-3 F2).
Instances are short-lived and built **per rendered window** and **per
command/event operation**, never once per frame: `paint_frame` renders
several windows that may show different buffers, so a singleton would
leak one pane's folds into another (round-2 F2). The render instance
rides on a lifetime-bearing `Viewport<'a>` as `Option<&'a
VisibleLineMap>` — a shared ref is `Copy`, so `Viewport` stays `Copy`
(Bet B7).
Rendering:
- `TextView::render` walks visible lines; the head line gets a
trailing content-area ellipsis (Q#FD13).
- The gutter walks visible lines too: Absolute keeps the raw `line+1`,
Relative/Hybrid measure VISIBLE distance anchored on the cursor's
visible head (Q#FD14). The fold glyph takes the col-0 sign cell only
when a gutter exists — line numbers default to Off, so with no gutter
the ellipsis is the sole marker (Q#FD20, round-1 F3). A diagnostic
clamped onto the head wins that cell by paint order.
- A diagnostic on a hidden line clamps its SIGN to the outermost
visible head (most-severe merge); the squiggle needs a real row, so
only the sign clamps (Q#FD15).
- Caret, local selection endpoints, and peer cursors project via
`visible_position_of` — the head row AND the head's end-of-content
column, never an arbitrary column (round-2 F3). Peer presence derives
the RECIPIENT window's map.
- Style/search/completion overlays route through
`Viewport::row_offset_of`; the mode-line indicator reckons in
visible-line space.
Command/event time is scoped per frontend (Q#FD21): a
`fold_projection` flag on `FrontendView`, set at attach from the
negotiated `semantic_render` bit (grid ⇒ true, semantic ⇒ false until
Stage 3, LOCAL ⇒ true) and never inferred from a `FrontendId` (Bet
B8). Without it, shared `EditorCore` motion would make a simultaneous
unfolded GPU session's cursor skip lines it still displays. The map's
two axes stay separate (round-3 F1): the acting frontend supplies the
policy, the operation's TARGET window supplies the buffer — a wheel
event names a pane without activating it.
Motion (Q#FD17, ruled: include), paging, wheel, the click inverse, and
the auto-scroll clamp all step by visible lines under that gate;
motion from a hidden logical cursor normalizes to the visible head
first. `view_top` stays a source-line index (Bet B5), set only via
`clamp_view_top` so it never rests hidden.
Unfold widening (Q#FD19): the pre-edit unfold moves to the top of
`apply_active_edit` — one funnel that subsumes the six primitives'
calls and covers yank + query-replace, both of which place point at
the edit site first. Interactive Lua mutators hook the common
`run_buffer_edit`, above the managed/bypass split, gated on
`InteractiveCommandOrigin` AND the edit targeting that frontend's
active-window buffer. The remote/optimistic-CRDT path stays excluded
(Stage 3); undo/redo unfold stays deferred.
Acceptance: `tests/folding_stage2_acceptance.rs`, 35 tests asserting
on the real `paint_frame` cell grid, covering framing items 1–14
including crossing folds, a nested deeply-hidden cursor, a split of
two different buffers with an inactive-pane wheel, and simultaneous
grid+semantic motion.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Q5BkezMppbpCgGAYk2ftxV
Finding-by-finding (framing revision 12; bites via scripts/bite
against a49adc2):
1. Render-view attachment is idempotent and split-complete. Overlays
expose overlay_identity (the span store's allocation address);
Window::ensure_overlay attaches a store-backed render view AT
MOST once per window — pre-fix every switch into the buffer
blindly pushed another copy onto EVERY matching window, so
passive panes accumulated duplicates, each cloning all spans and
rescanning the buffer per frame. A same-buffer split copies
clonable overlays to the new pane via clone_for_split (splits
fire no switch hook and started with an empty overlay list — the
new compilation pane rendered unstyled). Bites: the acceptance
test asserts both panes styled with exactly one attachment
IMMEDIATELY post-split (before any switch could heal the pane
through the attach-to-all path — the first draft asserted only
after bouncing and was vacuous against the split fix), then
re-asserts after three bounce cycles; fails against pre-fix
editor_core.rs (split half) and pre-fix mod.rs (accumulation
half) independently. Units pin ensure-once and split-copy/no-copy.
2. The translator ignores pure no-op edits (buffers deliberately
broadcast empty inserts/deletes for callers that count calls):
pre-fix each interior no-op split the containing span into two
adjacent fragments — unbounded list growth for repeated no-ops at
distinct positions, and a no-op at a UTF-8 continuation byte
minted a mid-codepoint span boundary. Units now cover genuine
EditOp::Insert (the round-5 "insertion" unit only replaced) and
no-ops at five interior positions including the continuation
byte; the Lua twin (r6f2) bites via the overlay.rs swap — as a
compile failure, since that file also carries the round-6
identity machinery (weaker evidence, per the bite script's
caveat; the in-crate unit pins the behavior directly).
3. StyleOverlayHandleLua retains the buffer and translator ViewId
and exposes idempotent dispose(): detaches the buffer-attached
translator (later edits stop paying for it) and removes every
window render view over the store. Documented lifetime contract:
one handle per buffer incarnation (the compile/REPL discipline)
needs no disposal — the buffer's death frees it; repeated
creation on a long-lived buffer must dispose retired handles.
Bite: r6f3 (translate → dispose → edit must NOT move the span,
render views gone, double-dispose safe) fails against pre-fix
mod.rs.
Gates: fmt; clippy workspace all-targets; lib 1534; crdt lib 1708;
compile acceptance 63; crdt acceptance 3; m4 101; m6.4 15; m6.5 11;
m6.8 8; GPU 59; workspace sweep 2523/0 (one m8-class flake, clean on
rerun); git diff --check.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01VoiEyuPjoBhvwACf8HAnLB
Sub-arc 2 of the UX arc, TUI half. When a window reserves a line-number
gutter, lines with diagnostics get a severity-colored sign glyph (E/W/I/H)
in the gutter's leading column — closing the last deferred Task #23 item.
No protocol/daemon change: the per-line severity is already frontend-side
(the diag store the DiagnosticView already reads).
- `Viewport` gains `gutter_w` so overlays can reach the gutter's leading
column at `cell_origin.col - gutter_w`; the text area is already shifted
past it, so viewport-relative painters stay gutter-agnostic.
- The gutter's number pass now runs *before* the overlays (was after), so
the DiagnosticView can draw its sign into the gutter's blanked leading
column without the number pass erasing it.
- DiagnosticView: with a gutter, draw the severity sign glyph colored by
`underline_color()`; without one, keep the legacy column-0 background
marker (the "fake gutter" that predates a real gutter column). Extracted
to `paint_line_markers` to keep `render` under the line cap.
The number never reaches column 0 (>=1 leading pad by construction), so
sign and number coexist. Diagnostic signs currently ride the line-number
gutter (visible when line numbers are on); a signs-without-numbers mode is
deferred.
Test: gutter_sign_replaces_the_column_marker_when_a_gutter_is_reserved.
Validated: fmt + clippy --all-targets clean both flavors; 1441 lib + 22
diag tests pass. Needs a TUI eyeball before the GPU half.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_014TXbAwk27agwhrNNrhLi2U
Land the Model Context Protocol (MCP) integration as a transport binding,
not a built-in feature. Six Lua functions plus userdata methods expose
the substance of three MCP feature areas (resources, tools, prompts), a
notification dispatcher, and a non-trivial AI-assistance example package
that meets the architectural ship gate (spec/pmacs-spec.tex:1572): zero
direct calls into the Rust core, zero special-cased MCP handling outside
the public API, source under 2000 lines of Lua.
The M9.5 -> M9.6 -> M9.7 -> M9.8 layered composition validates the claim
"AI is a transport binding, not a feature" -- pmacs-mcp-ai composes with
pmacs-mcp-prompts.render and inherits notification handling transitively
through M9.7's package, demonstrating that the AI domain is a layer
above MCP, not a thread woven through the core.
Subtask shape:
M9.1 stdio transport + initialize handshake + restart policy
M9.2 resources with in-flight + settled cache and per-uri invalidation
M9.3 tools with isError-vs-JSON-RPC-error semantics + cancellation
M9.4 prompts with required-argument validation
M9.5 notification dispatcher (on_notification, off_notification)
M9.6 tools-as-commands fixture package + 12 audit findings disposed
M9.7 prompts-as-result-buffers fixture package + tree-sitter-md grammar
M9.8 AI-assistance fixture package (363+ LoC; 17/17 acceptance tests)
M9.9 formal package audit -- PASS on all three criteria
M9.10 release: TRANSITION-M9.md + MCP-for-package-authors guide
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>