Commit Graph

13 Commits

Author SHA1 Message Date
Levi Neuwirth bec8fc9aae
feat(view): horizontal scroll, text and decorations together
Stage 4 of the QoL arc, framing revision 4 (approved). Under
`truncate`, text past the right edge was UNREACHABLE; moving the cursor
now brings it into view. Automatic only — no commands, no bindings, no
new interaction island (Q#HS2).

THE CONTRACT. `view_left` is an unsnapped per-window display column
(Q#HS7(a)), and each line derives its own effective edge during the
walk it already performs from column 0. Starting at 0 is not laziness:
tab expansion depends on the absolute column from the line start, so a
walk beginning at the edge would put tab stops in the wrong place. The
walk stays line-absolute and only the emit translates.

Where the edge bisects a wide glyph on a given line (Q#HS7(c′)), its
trailing cell paints a styled BLANK rather than a `Continuation` — that
glyph means "the cell before me is a wide glyph's head", and here that
cell is off-screen, so emitting it would name a cell nobody painted.
The mapping designates that cell to the glyph's START byte, which keeps
`byte_at_place` total over visible cells and makes the character the
user scrolled toward clickable. Tabs keep FORWARD rounding (Q#HS7(c″))
— preserved, not chosen.

DECORATIONS TRAVEL WITH THE TEXT. The first version of this commit
translated the base glyph walk and nothing else, which split the frame
in half: at `view_left = 10` a glyph from source column 10 painted at
screen column 0 while its syntax style, diagnostic underline, search
wash and `BufferStyleOverlay` span painted at screen column 10 — or
vanished. Decorations drifting off the characters they describe,
silently, and only once a window had been scrolled.

Every such site carried the same two lines (`start_col.min(max_cols)`,
`end_col.min(max_cols)`), correct only while the left edge was pinned
at zero. `Viewport::visible_cols` is now the one rule all FIVE adopters
share — syntax/LSP styling, diagnostic underlines, search washes,
`BufferStyleOverlay`, and the selection painter — so a future decorator
inherits the translation instead of re-deriving it. It also subsumes
the old `end_col <= start_col` guard rather than sitting beside it.
`StyleSpanOverlay` and `VirtualCellOverlay` are deliberately untouched:
they are documented as viewport-relative, so translating them would be
the mirror defect.

The selection painter was nearly a sixth site with its own copy of the
rule, which I justified by a width it supposedly needed and the
viewport lacked. That was FALSE — the render viewport's
`cell_size.cols` is already `rect.size.cols - gutter_w` and its origin
already sits past the gutter. It now takes that same viewport and drops
its `rect`/`gutter_w` parameters entirely. A canonical rule with one
honest exception is not canonical.

The selection painter had the same defect with a worse failure mode: it
asked `pos_to_display` through the LIVE context, which returns `None`
for a position left of the edge, so a selection beginning off-screen
and reaching into view took `continue` and painted NOTHING. That is the
common shape, not an edge case — select rightward from column 0 past
the window width and the view scrolls with the cursor.

TWO THINGS THE TESTS FOUND, both in `pos_to_display`. My framing note
said a caret sits between characters so never lands inside a glyph;
true for the caret, false for the DESIGNATION direction — the glyph's
start byte must map to its visible trailing cell, so `screen_col` needs
the straddle rule and not a bare subtraction. And the `take == 0` early
return short-circuited the translation entirely, so byte 0 looked
visible at every offset.

`view_left` is inert under `wrap` BY CONSTRUCTION —
`LayoutCtx::effective_left` and `Viewport::left_edge` return 0 while
wrapping — rather than by every caller remembering.

Persisted per leaf at DESKTOP_VERSION 1 (Q#HS5) with both approval
conditions: `#[serde(default)]` and a literal v1 JSON fixture omitting
the field, hand-written because a generated one would gain the field
and prove nothing.

Also: `view_left: window.view_left` in the render viewport, not a
literal 0. My mechanical fill put 0 there and it is EXACTLY the
`aa3cd4d` defect — coordinates and the indicator following the scroll
while the painter stays pinned at column 0.

BITE, per clause. Forcing `bisected = false` fails the multi-line
straddle witness; dropping the backward designation fails the
round-trip witness; removing `#[serde(default)]` fails the v1 fixture;
pinning `visible_cols` to an absolute clamp fails all three decorator
witnesses; restoring the selection painter's live-context lookup fails
the off-screen-start selection witness. Each alone. And with selection
now reading the shared helper, pinning `visible_cols` to an absolute
clamp fails the selection witnesses TOO — which is the check that the
duplication is really gone rather than merely reworded.

One unrelated red, logged as R7 in ci-red-signatures.md — the first
this session with a COMPLETE signature, so a matchable row rather than
a U note. `pmacs-gpu`'s managed-retry attach hit a BrokenPipe once
under full-sweep load and did not reproduce (6 isolated runs plus a
clean 113-target sweep). Per the rerun rule that is intermittence only,
and the row explicitly does not claim harmlessness. Not attributed to
this lane: Stage 4 touches no `pmacs-gpu` file and adds no wire
surface.

Gates: fmt; clippy --workspace --all-targets -D warnings, both
configurations; `cargo test --workspace --no-fail-fast -- --skip
basedpyright` 113 targets exit 0, and the same with --features crdt,
113 targets exit 0; git diff --check. No protocol change, so no version
bump and no protocol-bump matrix.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016bqGA6s9tTUFzYpbeW3tai
2026-08-07 22:43:17 +02:00
Levi Neuwirth 8b1eff10df
feat(view): WrapMode, threaded to every viewport and pinned to Truncate
Inert by construction. Adds the type and the Viewport field, sets all
31 construction sites to Truncate, and changes no rendering: --lib is
1900/0 and crdt 2085/0, the same counts as the parent commit.

The field is required rather than defaulted on purpose. A default would
have let 31 sites stay silent about which behavior they meant; a
required field makes each one state it, so the pre-existing sites now
read as deliberately unwrapped rather than merely untouched. The
compiler enumerated them, including five integration tests --- Viewport
is public API, so this is a real break, and the break is the point.

The render driver is pinned to Truncate too. The wrap path does not
exist yet, and exposing a mode before the cursor mapping honors it
would ship a setting that renders one thing and navigates another ---
the shape of defect this lane exists to remove, not add.

Two notes on getting here, since both were nearly landed:

The first mechanical patch matched every `folds,` line and put a wrap
field into function call sites and a FoldStore literal. Scoping the
insertion to Viewport literals cut it from 40 sites to 31. The compiler
caught it, but only because a struct field cannot be mistaken for an
argument; a same-arity call would have compiled.

While rewriting the character walk I changed the wide-character edge
case --- a double-width glyph with one cell left now breaking instead
of painting a lone lead cell. That is arguably better behavior and it
is NOT this commit's to make: Truncate must be byte-identical, and an
"improvement" smuggled in beside a refactor is how identity cases stop
being identity cases. Reverted; the walk is untouched.

Gates: fmt, workspace clippy -D warnings, diff --check, --lib 1900/0,
crdt 2085/0, tab_width 2/0, listview 26/0, compile_mode 73/0,
folding 21/0.

Co-Authored-By: Claude Opus 5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_016bqGA6s9tTUFzYpbeW3tai
2026-08-07 09:48:08 +02:00
Levi Neuwirth 313b1ff77a feat(fold): Stage 2 — grid (daemon-rendered) collapse
Implements docs/folding-stage2-framing.md rev 4. The daemon grid
renderer now consults the fold store: hidden lines are omitted, rows
below shift up, and every consumer that assumed
`display_row = source_line - view_top` routes through one shared
projection. No wire schema change and no protocol bump (Bet B6) — the
collapse is entirely daemon-side; the GPU path is Stage 3.

The spine (Q#FD12) is `src/fold_view.rs`: a `VisibleLineMap` derived
from `FoldRegistry::folds` plus a window's line offsets and never
stored. Its unit is a merged **hidden component** — overlapping OR
adjacent hidden intervals unioned, each keeping the one visible
`head_line` and that line's exact `head_position`. Adjacent intervals
merge because the later fold's head is itself hidden, which is what
makes nesting, shared heads, and crossing overlap all resolve to a
head that can actually render (round-3 F2).

Instances are short-lived and built **per rendered window** and **per
command/event operation**, never once per frame: `paint_frame` renders
several windows that may show different buffers, so a singleton would
leak one pane's folds into another (round-2 F2). The render instance
rides on a lifetime-bearing `Viewport<'a>` as `Option<&'a
VisibleLineMap>` — a shared ref is `Copy`, so `Viewport` stays `Copy`
(Bet B7).

Rendering:
- `TextView::render` walks visible lines; the head line gets a
  trailing content-area ellipsis (Q#FD13).
- The gutter walks visible lines too: Absolute keeps the raw `line+1`,
  Relative/Hybrid measure VISIBLE distance anchored on the cursor's
  visible head (Q#FD14). The fold glyph takes the col-0 sign cell only
  when a gutter exists — line numbers default to Off, so with no gutter
  the ellipsis is the sole marker (Q#FD20, round-1 F3). A diagnostic
  clamped onto the head wins that cell by paint order.
- A diagnostic on a hidden line clamps its SIGN to the outermost
  visible head (most-severe merge); the squiggle needs a real row, so
  only the sign clamps (Q#FD15).
- Caret, local selection endpoints, and peer cursors project via
  `visible_position_of` — the head row AND the head's end-of-content
  column, never an arbitrary column (round-2 F3). Peer presence derives
  the RECIPIENT window's map.
- Style/search/completion overlays route through
  `Viewport::row_offset_of`; the mode-line indicator reckons in
  visible-line space.

Command/event time is scoped per frontend (Q#FD21): a
`fold_projection` flag on `FrontendView`, set at attach from the
negotiated `semantic_render` bit (grid ⇒ true, semantic ⇒ false until
Stage 3, LOCAL ⇒ true) and never inferred from a `FrontendId` (Bet
B8). Without it, shared `EditorCore` motion would make a simultaneous
unfolded GPU session's cursor skip lines it still displays. The map's
two axes stay separate (round-3 F1): the acting frontend supplies the
policy, the operation's TARGET window supplies the buffer — a wheel
event names a pane without activating it.

Motion (Q#FD17, ruled: include), paging, wheel, the click inverse, and
the auto-scroll clamp all step by visible lines under that gate;
motion from a hidden logical cursor normalizes to the visible head
first. `view_top` stays a source-line index (Bet B5), set only via
`clamp_view_top` so it never rests hidden.

Unfold widening (Q#FD19): the pre-edit unfold moves to the top of
`apply_active_edit` — one funnel that subsumes the six primitives'
calls and covers yank + query-replace, both of which place point at
the edit site first. Interactive Lua mutators hook the common
`run_buffer_edit`, above the managed/bypass split, gated on
`InteractiveCommandOrigin` AND the edit targeting that frontend's
active-window buffer. The remote/optimistic-CRDT path stays excluded
(Stage 3); undo/redo unfold stays deferred.

Acceptance: `tests/folding_stage2_acceptance.rs`, 35 tests asserting
on the real `paint_frame` cell grid, covering framing items 1–14
including crossing folds, a nested deeply-hidden cursor, a split of
two different buffers with an inactive-pane wheel, and simultaneous
grid+semantic motion.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Q5BkezMppbpCgGAYk2ftxV
2026-07-23 19:24:07 -04:00
Levi Neuwirth 9f7bc77f44 feat(render): unify tab-width projection
Share one fixed eight-column tab-stop contract across core and GPU renderers. Consolidate byte-to-display-column accounting, expand GPU code tabs with source provenance, align caret/hit/decoration geometry, and refresh minimap projection on edits.
2026-07-22 15:03:30 -04:00
Levi Neuwirth 7975eeda87 feat(themes): named UI faces + ThemeFacts channel (protocol v16)
Arc 4 stage 1 (docs/theme-faces-framing.md, revision 4). Faces are
theme entries under the reserved ui/ui.* namespace -- zero new Lua
API. Theme::face() resolves with the dotted-prefix walk but never
falls back to default_style; each face applies owns-surface within
its stage-1 component mask, identical on both frontends.

Substrate: two monotonic theme mutation counters (syntax/face) with
transactional set/merge/clear/default (parse before locking, commit
all-or-nothing, bump from the prior value); the StyleGate and the
minimap summary key on the counters -- fixing the pre-existing bug
where a mid-session pmacs.theme.set never re-shipped StyleSpans --
with the summary gaining payload-equality suppression that still
advances its key on computation.

Wire: InstanceMessage::ThemeFacts appended after CompletionPopup
(postcard discriminants are ordinal; a byte pin guards placement),
PROTOCOL_VERSION 15 -> 16, daemon-gated >= 16, one authoritative
table per attachment (None-seeded baselines), TUI silent-drop arm.

Grid: paint_frame resolves ui.modeline / ui.statusline /
ui.minibuffer(.candidate) / ui.gutter / ui.selection faces;
SearchView and DiagnosticView take the theme handle through the real
attachment paths (EditorCore injection, install_diag threading); the
canonical severity color resolves ui.diag.* with the Default ->
built-in policy that keeps the minimap presence encoding sound.

GPU: exact-name face table applied per draw with the Q#TH5 Default
mapping (plain text / window bg, reverse swap), local/peer wash
split, candidate-dropdown glyph site, and the status-band
shaping-cache invalidation without which a diag-face recolor with
constant counts kept stale counter colors.

Tests: 18-test acceptance suite (grid, wire, daemon gate, atomicity,
monotonicity, late join), 7 GPU headless tests incl. decoded vertex
colors, units for the face walk / transactional commits / producer
caches; protocol pins for v16 + the CompletionPopup byte pin.
Bites vs 3cbb9de (scripts/bite): semantic_render.rs (8 runtime test
failures), editor.rs (5 runtime), daemon.rs (v15 gate, runtime);
lua_bindings/mod.rs, pmacs-gpu/main.rs, search.rs, diag.rs, and
highlight.rs bite as compile failures (weaker evidence, disclosed).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01VoiEyuPjoBhvwACf8HAnLB
2026-07-14 16:11:09 +01:00
Levi Neuwirth 7b5365cfbf feat(edit): auto-indent on newline (Arc 2)
RET now runs edit.newline-and-indent (builtin/runtime/indent.lua):
one insert/replace of "\n" plus the current line's leading whitespace,
copied verbatim and clipped at the split point (Q#AI3). Region RET
stays a single Replace (CUA type-over, one undo step, one CRDT op);
the selection clears after every successful edit (Q#AI4). Fix-up is
snapshot-guarded against context-switching intercepts and repairs the
cursor by right-gravity translation through the effective edit
(Q#AI5). buffer.newline remains the plain-newline escape hatch.

GPU (Q#AI1/Q#AI6): plain Enter is no longer optimistic-eligible --
its classifier arm's premise (byte-identical to a self-insert) died
with the new binding. Enter round-trips like the TUI, which also
makes global and buffer-local RET rebindings (buffer-list visit)
reachable from the GPU frontend.

Substrate fixes that RET would otherwise ship on top of:

- Q#AI8 search staleness: notify_buffer_edit now marks matches stale
  and right-gravity-translates the live session origin, matching
  apply_active_edit; SearchStore::step and search_match_summary fail
  closed while stale (a live search un-sticks on the next pattern
  keystroke, since set() clears staleness).
- Q#AI9 empty selections: insert_char reports success and the
  no-region arm of insert_char_over_region clears a lingering anchor
  only on Ok -- ordinary typing no longer type-overs its own previous
  keystroke after S-Left at BOF, and a rejected insert mutates no
  state.

Acceptance: tests/auto_indent_acceptance.rs (20 dispatch-driven
cases), tests/auto_indent_crdt_acceptance.rs (pending optimistic
input then round-tripped Enter converges on the source replica),
flipped GPU classifier test, and lib tests for the store, core, and
dispatch seams.

Framing: docs/auto-indent-framing.md (five review rounds).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01ATiKMwJ4864d82D39EvsU6
2026-07-10 12:11:05 -04:00
Levi Neuwirth 7e7b3f2dcd feat(edit): query-replace (M-% / C-M-%) — Arc 2
Emacs query-replace, built on isearch with zero protocol change
(framing: docs/query-replace-framing.md).

- search.rs: find_first_from (literal) + find_first_regex_from (cached
  engine, zero-width-skip) + compile_search_regex (shared smart-case
  compile). Q#QR2's forward-scan-past-replacement primitive.
- QueryReplaceSession + core methods (editor_core.rs): begin (invalid
  regex refuses, Q#QR2), replace/skip/all/replace-and-quit/finish;
  matches run forward from next_from on the LIVE buffer, so offset
  shifts and never-re-matching-replacements (a->aa) fall out for free;
  current match highlighted via a single-element search_store set
  (SearchMatchActive, both frontends free) + cursor reveal; quit keeps
  replacements, only nothing-matched restores origin (Q#QR10).
- Dispatcher shadow (editor.rs): QueryReplaceKey (y/SPC, n/DEL, !, .,
  q/RET/Esc/C-g) + dispatch_query_replace_key, the 5th modal shadow;
  added to dispatch_idle disjunction (GPU round-trips keys) and fires
  buffer.after-edit itself (Q#QR1 — a shadow returns before the normal
  post-command check; once per !-batch).
- Lua: ed.query_replace_start/query_replace_active; query-replace /
  query-replace-regexp commands (chained minibuffer.read, separate
  from/to history buckets, empty-from reject / empty-to deletion);
  M-% / C-M-% bindings.
- Per-match prompt via core.status → v15 StatusFacts.message band.

Tests: 7 core unit + 11 dispatch_key acceptance (replace/skip/!/./quit,
nothing-matched restore, empty-to deletion, a->aa non-loop, regex incl
invalid, after-edit fires, dispatch_idle gate, explicit M-% AND C-M-%
binding tests) + 5 search unit.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-08 16:05:23 -04:00
Levi Neuwirth c1122691ad feat(tui): diagnostic gutter signs riding the line-number gutter (sub-arc 2)
Sub-arc 2 of the UX arc, TUI half. When a window reserves a line-number
gutter, lines with diagnostics get a severity-colored sign glyph (E/W/I/H)
in the gutter's leading column — closing the last deferred Task #23 item.
No protocol/daemon change: the per-line severity is already frontend-side
(the diag store the DiagnosticView already reads).

- `Viewport` gains `gutter_w` so overlays can reach the gutter's leading
  column at `cell_origin.col - gutter_w`; the text area is already shifted
  past it, so viewport-relative painters stay gutter-agnostic.
- The gutter's number pass now runs *before* the overlays (was after), so
  the DiagnosticView can draw its sign into the gutter's blanked leading
  column without the number pass erasing it.
- DiagnosticView: with a gutter, draw the severity sign glyph colored by
  `underline_color()`; without one, keep the legacy column-0 background
  marker (the "fake gutter" that predates a real gutter column). Extracted
  to `paint_line_markers` to keep `render` under the line cap.

The number never reaches column 0 (>=1 leading pad by construction), so
sign and number coexist. Diagnostic signs currently ride the line-number
gutter (visible when line numbers are on); a signs-without-numbers mode is
deferred.

Test: gutter_sign_replaces_the_column_marker_when_a_gutter_is_reserved.
Validated: fmt + clippy --all-targets clean both flavors; 1441 lib + 22
diag tests pass. Needs a TUI eyeball before the GPU half.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_014TXbAwk27agwhrNNrhLi2U
2026-07-06 19:17:43 -04:00
Levi Neuwirth 7723f51f12 regex-search: TUI regex mode + multi-line wash (Q#RX3/RX4/RX5)
Wires regex matching into the search session and the terminal
frontend.

SearchSession gains `regex` and `invalid` flags. search_begin takes a
`regex` argument; recompute dispatches find_all_regex (regex) vs
find_all (literal), recording `invalid` when the pattern won't
compile (an invalid pattern clears the matches and shows [invalid]
rather than a stale count). search_toggle_regex flips the mode and
re-runs the current query.

Input: C-M-s / C-M-r start a regex search (search.forward-regex /
search.backward-regex commands → ed.search_start(forward, regex)).
M-r toggles literal <-> regex mid-search — a new SearchKey decoded in
dispatch_search_key, so it works the same in both frontends (the GUI
already round-trips every key while searching). The TUI prompt reads
"Regex I-search:" in regex mode and "[invalid]" when the pattern
won't compile.

Multi-line: SearchView now washes each row a match spans, mirroring
paint_local_selection's per-row clip (newline excluded so a spanning
match doesn't paint a phantom trailing cell). Single-line matches —
every literal match — touch exactly one row, unchanged. The GPU
already fans multi-line ranges per-line, so it needs no change here.

Tests: regex match / smart-case / invalid-flags-and-recovers /
toggle-reinterprets-query (core); C-M-s starts regex + M-r toggles
mid-search (dispatch); multi-line per-row wash (SearchView render).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-27 14:46:33 -04:00
Levi Neuwirth 5c34b3c37a regex-search: smart-case multi-line find_all_regex (Q#RX1/RX2)
The regex sibling of find_all, on regex::bytes::Regex over the whole
buffer. Returns Option<Vec<ByteRange>>: Some for a valid pattern
(possibly empty), None when it fails to compile — so the caller can
tell an invalid pattern (show [invalid]) from a valid zero-match
search.

Smart-case mirrors the literal path: case-insensitive via a (?i)
prefix unless the pattern carries an uppercase letter. Multi-line is
free — the regex runs over the whole byte slice, so an explicit \n (or
(?s).) spans lines while `.` keeps its default. Zero-width matches
(a*, ^, $) are filtered. The regex crate (already transitive in the
lockfile) is promoted to a direct dependency; its linear-time engine
makes a pathological pattern slow at worst, never catastrophic.

Tests: pattern match, smart-case both ways, \n-spanning + dotall +
default-no-cross, invalid→None vs valid-zero→Some(empty), zero-width
filter.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-27 14:22:51 -04:00
Levi Neuwirth 22773737e9 search: attach the TUI match-wash overlay so isearch is visible
Fix for "seems to only search for the first character." The TUI's
`SearchView` overlay was written (commit 2) but never attached to a
window, so the terminal frontend painted no match highlights — the
only feedback was the cursor jumping to the first match, which made
refining the query past the first character look like a no-op even
though the search was working (verified: the query accumulates
correctly through the full run-loop path).

`search_begin` now attaches a `SearchView` to the active window
(deduped by overlay kind, so repeat searches don't stack it). The
view self-suppresses when the store has no matches or is stale, so a
persistent attach is safe — it paints only while a search has live
matches and stops the moment an edit invalidates them.

`SearchView` now keys on the *rendered* buffer (`Buffer::id`) instead
of a fixed id captured at construction, so one attached instance
keeps highlighting correctly even if the window later switches
buffers (the store is per-buffer; a buffer with no entry paints
nothing).

Tests: a render-level test that paints a real frame mid-search and
asserts both the match wash (bright `Indexed(11)` on the active
match) and the full `I-search: foo` prompt land on the grid — the
coverage that was missing, which would have caught the unattached
overlay. Plus a run-loop-fidelity test (renders interleaved with
keystrokes) pinning that the query accumulates rather than sticking
at the first character.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-27 12:47:12 -04:00
Levi Neuwirth 7c46288ef0 search: render matches in both frontends (Q#SR3/SR4)
The search store now hangs off EditorCore (reachable by the
producer, the Lua commands, and the TUI view). The decorations
producer emits SearchMatch for every visible match and
SearchMatchActive for the active one, byte-range-direct (no
line/col conversion), viewport-clipped, and stale-skipped on the
M11.8 model. pmacs-gpu wires the two decoration_kind_to_bg_color
arms (translucent yellow / stronger amber). The TUI gets a
SearchView overlay mirroring DiagnosticView (black-on-yellow wash,
brighter for the active match), reusing diag.rs's now-pub(crate)
line/col helpers.

Nothing populates the store yet (commit 3 wires the input), so the
paths are dormant until then — verified by populating the store
directly: producer emits the right kinds + stale-suppresses, the
TUI view washes the cells.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-27 10:48:06 -04:00
Levi Neuwirth b167b9a6df search: core SearchStore + smart-case find_all (Q#SR1/SR2)
The per-buffer in-buffer-search store, mirroring DiagnosticStore:
keyed Arc<Mutex>, sorted match ranges + active index, next/prev
stepping with wrap, focus-from-cursor, and stale-on-edit tracking
(M11.8 model — an edit suppresses matches at pre-edit byte
positions until re-search). find_all is smart-case substring
(case-insensitive unless the query has an uppercase char), ASCII
case-folded to keep byte offsets exact, non-overlapping matches.

Pure core, no wiring yet. 8 unit tests (case folding, overlap,
wrap, focus, stale, active-clamp-on-reset).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-27 10:38:22 -04:00