The dispatcher loop applied BOTH terminal-layout syncs to EVERY attached
frontend. A semantic session satisfies both conditions, because it has a
term_sizes entry from AttachRequest and a semantic terminal declaration,
so its PTY was resized twice on every tick forever: the grid arm
installed the TUI placement size, the semantic arm installed the declared
content rectangle, and each arm's own idempotence guard only ever saw the
size the other had just written. The child took a SIGWINCH storm at tick
cadence and the screen reflowed continuously, which is what made typing
into a GPU terminal impossible while output kept flowing.
The grid arm is also the only per-tick controller-liveness release a
semantic frontend gets, so simply skipping it for those frontends trades
one defect for another: a GPU window that switches away from its terminal
would hold the controller forever, and no peer could resize that PTY
again. The semantic arm cannot take over that job, because the
buffer-follow snapshot clears the viewport declaration that would drive
it.
sync_terminal_layout is therefore split into a frontend-kind-neutral half
(panel reconciliation plus controller liveness, which read only views,
windows and the controller) and a grid-only geometry half (TUI placement
plus the resize). The dispatcher runs the neutral half for every attached
frontend once per tick, then exactly one geometry arm per frontend kind.
sync_terminal_layout survives as the composition of both halves, so the
in-process editor loop and LOCAL are unchanged.
The loop body is extracted into sync_terminal_layouts_for_tick, which
makes the grid/semantic exclusivity structural rather than two adjacent
ifs, and lets the tests drive the real loop body instead of a
re-implementation.
The release that fires when a window has no placement stays in the grid
half deliberately: a semantic frontend has no window_placements entry at
all, so moving it into the neutral half would release a GPU session's
controller on every tick.
Bite-verified against two pre-images, because one is not enough here --
the naive guard fixes the storm and introduces the controller leak, so a
single revert would score the fix complete when it is not:
pin main naive guard split
settle (acc 2+3) FAIL pass pass
controller release (acc 6) pass FAIL pass
grid still resizes (acc 5) pass pass pass
Real-path acceptance: a quiet child that counts SIGWINCH reports 144
frames in 4 s and WINCH 1..12 on screen against the pre-fix tree, versus
a settled screen with the fix. Acceptance 4 (input reaches the child and
returns) is a keep-working pin and passes on both sides -- key transport
was never the defect.
No protocol change; stays v20.