Two small follow-ons closing the GPU perf backlog: - Viewport-end drift: typing grows the slice end while the declared range's end stays put, and the daemon clips styling to the declaration — long unbroken typing ate through the bottom overscan and the deepest lines lost styling. Re-declare once the drift exceeds half the overscan (in lines); origin moves keep their immediate re-declaration. - render() allocated fresh wgpu vertex buffers for the background / caret / minimap quads every frame; they're now reused in place (rewrite when the data fits, grow with power-of-two slack). The minimap vertex bytes are cached by (summary generation, surface size, scroll_top) instead of rescanning every line shape per frame. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com> |
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| Cargo.toml | ||