685 lines
23 KiB
Rust
685 lines
23 KiB
Rust
// overlay.rs --- Reference overlay views for multi-view composition (T M2.9).
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//! Overlay views for multi-view composition.
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//!
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//! T M2.9 / spec §3.3.2 calls for multiple [`View`]s per buffer
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//! contributing to the same cell grid. The base layer is the
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//! [`crate::text_view::TextView`] that paints buffer text and the
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//! default style; overlays render *after* the base, layering on top.
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//!
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//! # Composition rules
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//!
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//! See [`crate::view::View`] for the canonical statement. Briefly:
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//!
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//! 1. The window's base text view renders first and clears every cell
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//! in its viewport.
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//! 2. The window's overlays then render in attach order (FIFO). Each
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//! overlay observes the cells already written and may read, mutate
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//! in place, or replace any cell inside its viewport.
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//! 3. Later overlays win against earlier ones at any cell they both
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//! touch — composition is "last writer wins" for the *fields the
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//! overlay chooses to write*, with overlays free to read existing
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//! fields and merge.
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//!
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//! Cursor placement uses the base view's `pos_to_display`; overlays do
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//! not move the cursor.
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//!
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//! # Two reference overlays
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//!
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//! [`StyleSpanOverlay`] modifies the [`Style`] of cells covered by a
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//! list of (row, col-range) spans without touching their glyphs ---
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//! the canonical syntax-highlight / diagnostics-underline pattern.
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//!
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//! [`VirtualCellOverlay`] writes whole cells (glyph + style +
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//! attachment) at declared (row, col) positions --- the canonical
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//! inline-blame / completion-ghost pattern.
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//!
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//! Both express positions in *cell coordinates* (relative to the
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//! viewport's `cell_origin`), not buffer coordinates. Mapping from
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//! buffer bytes to cell coordinates is the caller's responsibility
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//! (typically via the base text view's `pos_to_display`); pushing the
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//! mapping out keeps overlays cheap and stateless. A future
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//! buffer-coord overlay would compose on top of these the same way.
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use std::sync::{Arc, Mutex};
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use unicode_width::UnicodeWidthChar;
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use crate::buffer::Buffer;
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use crate::cell::{Cell, CellCoord, CellGrid, Style};
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use crate::rope::Edit;
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use crate::view::{View, Viewport};
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// ---------------------------------------------------------------------------
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// StyleSpanOverlay
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// ---------------------------------------------------------------------------
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/// A run of cells that should have a [`Style`] merged in.
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///
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/// Coordinates are *cell-grid relative* to the rendering viewport's
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/// `cell_origin`: `row` is the offset from the top of the viewport,
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/// `start_col`/`end_col` are columns from the viewport's left edge.
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#[derive(Copy, Clone, Debug, PartialEq, Eq)]
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pub struct StyleSpan {
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/// Row offset within the viewport. Spans whose row is outside the
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/// viewport are silently skipped at render time.
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pub row: u32,
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/// First column the span covers.
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pub start_col: u32,
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/// Column one past the end of the span.
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pub end_col: u32,
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/// Style to merge into each cell the span covers.
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pub style: Style,
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}
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/// View that merges [`StyleSpan`]s into the existing cell grid.
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///
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/// Glyphs and attachments are preserved verbatim. The merge replaces
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/// `fg` and `bg` only when the span requested a non-default value, and
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/// OR-blends the boolean attributes (bold, italic, reverse) so two
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/// stacked overlays can both contribute. Underline replacement
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/// follows the same "non-default wins" rule.
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#[derive(Clone, Debug, Default)]
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pub struct StyleSpanOverlay {
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/// Spans to merge. Render order within this overlay is the order
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/// of this `Vec`; later entries override earlier ones at the cells
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/// they share.
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pub spans: Vec<StyleSpan>,
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}
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impl StyleSpanOverlay {
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/// Empty overlay.
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#[must_use]
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pub fn new() -> Self {
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Self::default()
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}
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/// Append `span`. Returns `&mut self` for chaining.
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pub fn add(&mut self, span: StyleSpan) -> &mut Self {
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self.spans.push(span);
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self
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}
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}
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impl View for StyleSpanOverlay {
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fn render(&mut self, _buf: &Buffer, viewport: Viewport, cells: &mut CellGrid<'_>) {
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for span in &self.spans {
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if span.row >= viewport.cell_size.rows {
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continue;
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}
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let max_col = viewport.cell_size.cols;
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let start = span.start_col.min(max_col);
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let end = span.end_col.min(max_col);
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let row = viewport.cell_origin.row + span.row;
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let col_origin = viewport.cell_origin.col;
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// Single mutable cell borrow per iteration: avoids the
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// double bounds-check pair (`get` then `at`) that pushed
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// overlay overhead past the 10% spec budget.
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for col in start..end {
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let cell = cells.at(CellCoord::new(row, col_origin + col));
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cell.style = merge_styles(cell.style, span.style);
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}
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}
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}
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}
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/// Merge `overlay` over `base`, producing a new [`Style`].
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///
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/// `fg`/`bg`/`underline`/`underline_color` use "non-default wins"
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/// --- the overlay's value applies only when it is non-default;
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/// otherwise the base value is preserved. Boolean attributes
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/// (`bold`, `italic`, `reverse`) OR-blend so that two stacked
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/// overlays can each contribute. Pulled out of [`StyleSpanOverlay`]
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/// so [`crate::highlight::SyntaxHighlightView`] can reuse the same
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/// composition rule (T M4.3).
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#[must_use]
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pub fn merge_styles(base: Style, overlay: Style) -> Style {
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use crate::cell::{Color, UnderlineStyle};
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Style {
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fg: if overlay.fg == Color::Default {
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base.fg
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} else {
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overlay.fg
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},
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bg: if overlay.bg == Color::Default {
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base.bg
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} else {
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overlay.bg
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},
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bold: base.bold || overlay.bold,
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italic: base.italic || overlay.italic,
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underline: if overlay.underline == UnderlineStyle::None {
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base.underline
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} else {
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overlay.underline
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},
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reverse: base.reverse || overlay.reverse,
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underline_color: if overlay.underline_color == Color::Default {
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base.underline_color
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} else {
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overlay.underline_color
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},
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}
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}
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// ---------------------------------------------------------------------------
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// BufferStyleOverlay
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// ---------------------------------------------------------------------------
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/// A style annotation expressed in buffer byte coordinates.
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#[derive(Copy, Clone, Debug, PartialEq, Eq)]
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pub struct BufferStyleSpan {
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/// First byte covered by the style.
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pub start: u64,
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/// Byte one past the styled range.
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pub end: u64,
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/// Style to merge over the base text.
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pub style: Style,
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}
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/// Shared span store used by Lua handles and render overlays.
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pub type SharedBufferStyleSpans = Arc<Mutex<Vec<BufferStyleSpan>>>;
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/// View that renders buffer-byte style annotations.
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///
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/// Unlike [`StyleSpanOverlay`], this overlay stores byte ranges rather
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/// than viewport cell ranges. That is the right shape for stream
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/// consumers such as the REPL: ANSI SGR applies to bytes as they land
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/// in the rope, and render maps the surviving ranges into visible cells.
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#[derive(Clone, Debug)]
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pub struct BufferStyleOverlay {
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spans: SharedBufferStyleSpans,
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}
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impl BufferStyleOverlay {
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/// Construct an overlay backed by `spans`.
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#[must_use]
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pub fn new(spans: SharedBufferStyleSpans) -> Self {
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Self { spans }
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}
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}
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impl View for BufferStyleOverlay {
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fn on_edit(&mut self, _buf: &Buffer, edit: &Edit) -> Result<(), crate::buffer::BufferError> {
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let old_start = edit.range.start;
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let old_end = edit.range.end;
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let old_len = old_end - old_start;
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let new_len = edit.inserted_len;
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let mut spans = self.spans.lock().expect("style spans mutex poisoned");
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let mut adjusted = Vec::with_capacity(spans.len());
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for mut span in spans.drain(..) {
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if span.end <= old_start {
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adjusted.push(span);
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} else if span.start >= old_end {
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span.start = shift_pos(span.start, old_end, old_len, new_len);
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span.end = shift_pos(span.end, old_end, old_len, new_len);
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adjusted.push(span);
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}
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// Overlapping spans are dropped. REPL style spans are append-only
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// and scrollback truncation deletes whole old blocks, so a
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// conservative drop is simpler and avoids half-styled fragments.
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}
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*spans = adjusted;
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Ok(())
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}
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fn render(&mut self, buf: &Buffer, viewport: Viewport, cells: &mut CellGrid<'_>) {
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let spans = self
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.spans
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.lock()
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.expect("style spans mutex poisoned")
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.clone();
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if spans.is_empty() {
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return;
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}
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let line_offsets = compute_line_offsets(buf);
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if line_offsets.is_empty() {
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return;
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}
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let start_line = line_at_offset(&line_offsets, viewport.buffer_start);
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for span in spans {
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render_buffer_style_span(buf, &line_offsets, start_line, viewport, cells, span);
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}
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}
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}
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fn shift_pos(pos: u64, old_end: u64, old_len: u64, new_len: u64) -> u64 {
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if new_len >= old_len {
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pos + (new_len - old_len)
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} else {
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pos.saturating_sub(old_end)
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.saturating_add(old_end - (old_len - new_len))
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}
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}
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fn compute_line_offsets(buf: &Buffer) -> Vec<u64> {
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let mut offsets = vec![0];
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let rope = buf.snapshot_rope();
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let mut pos = 0;
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let len = rope.len();
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for chunk in rope.chunks(0, len) {
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for (i, b) in chunk.iter().enumerate() {
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if *b == b'\n' {
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offsets.push(pos + i as u64 + 1);
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}
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}
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pos += chunk.len() as u64;
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}
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offsets
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}
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fn line_at_offset(line_offsets: &[u64], offset: u64) -> usize {
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match line_offsets.binary_search(&offset) {
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Ok(i) => i,
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Err(i) => i.saturating_sub(1),
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}
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}
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fn line_end(buf: &Buffer, line_offsets: &[u64], line: usize) -> u64 {
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let start = line_offsets[line];
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let raw_end = line_offsets.get(line + 1).copied().unwrap_or(buf.len());
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if line + 1 < line_offsets.len() && raw_end > start {
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raw_end - 1
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} else {
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raw_end
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}
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}
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fn display_col_for_range(buf: &Buffer, start: u64, end: u64) -> u32 {
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if end <= start {
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return 0;
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}
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let mut bytes = vec![0u8; (end - start) as usize];
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buf.snapshot_rope().slice(start, end, &mut bytes);
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while !bytes.is_empty() && std::str::from_utf8(&bytes).is_err() {
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bytes.pop();
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}
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let Ok(s) = std::str::from_utf8(&bytes) else {
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return 0;
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};
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let mut col = 0;
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for ch in s.chars() {
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let width = if ch == '\t' {
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8 - (col % 8)
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} else {
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UnicodeWidthChar::width(ch).unwrap_or(0) as u32
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};
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col += width;
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}
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col
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}
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fn render_buffer_style_span(
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buf: &Buffer,
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line_offsets: &[u64],
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start_line: usize,
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viewport: Viewport,
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cells: &mut CellGrid<'_>,
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span: BufferStyleSpan,
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) {
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if span.start >= span.end {
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return;
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}
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let first_line = line_at_offset(line_offsets, span.start);
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let last_line = line_at_offset(line_offsets, span.end.saturating_sub(1));
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for line in first_line..=last_line {
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if line < start_line {
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continue;
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}
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let row_offset = (line - start_line) as u32;
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if row_offset >= viewport.cell_size.rows {
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break;
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}
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let line_start = line_offsets[line];
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let line_end = line_end(buf, line_offsets, line);
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let style_start = span.start.max(line_start).min(line_end);
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let style_end = span.end.min(line_end);
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if style_start >= style_end {
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continue;
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}
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let start_col = display_col_for_range(buf, line_start, style_start);
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let end_col = display_col_for_range(buf, line_start, style_end);
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let start_col = start_col.min(viewport.cell_size.cols);
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let end_col = end_col.min(viewport.cell_size.cols);
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for col in start_col..end_col {
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let coord = CellCoord::new(
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viewport.cell_origin.row + row_offset,
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viewport.cell_origin.col + col,
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);
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let cell = cells.at(coord);
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cell.style = merge_styles(cell.style, span.style);
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}
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}
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}
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// ---------------------------------------------------------------------------
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// VirtualCellOverlay
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// ---------------------------------------------------------------------------
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/// One virtual cell to paint at a viewport-relative coordinate.
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#[derive(Clone, Debug, PartialEq, Eq)]
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pub struct VirtualCell {
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/// Row offset within the viewport.
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pub row: u32,
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/// Column offset within the viewport.
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pub col: u32,
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/// The cell to write.
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pub cell: Cell,
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}
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/// View that writes whole [`Cell`]s at declared positions, replacing
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/// whatever the base view (or earlier overlays) put there.
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///
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/// Use this for inline blame, completion ghost text, breakpoint
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/// markers, anything where the overlay genuinely owns the cell rather
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/// than just decorating an existing glyph.
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#[derive(Clone, Debug, Default)]
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pub struct VirtualCellOverlay {
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/// Cells to paint. Later entries override earlier ones at shared
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/// coordinates.
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pub cells: Vec<VirtualCell>,
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}
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impl VirtualCellOverlay {
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/// Empty overlay.
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#[must_use]
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pub fn new() -> Self {
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Self::default()
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}
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/// Append `vc`. Returns `&mut self` for chaining.
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pub fn add(&mut self, vc: VirtualCell) -> &mut Self {
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self.cells.push(vc);
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self
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}
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}
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impl View for VirtualCellOverlay {
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fn render(&mut self, _buf: &Buffer, viewport: Viewport, cells: &mut CellGrid<'_>) {
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for vc in &self.cells {
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if vc.row >= viewport.cell_size.rows || vc.col >= viewport.cell_size.cols {
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continue;
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}
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let coord = CellCoord::new(
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viewport.cell_origin.row + vc.row,
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viewport.cell_origin.col + vc.col,
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);
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*cells.at(coord) = vc.cell.clone();
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}
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}
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}
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// ---------------------------------------------------------------------------
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// Tests
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// ---------------------------------------------------------------------------
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#[cfg(test)]
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mod tests {
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use super::*;
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use crate::buffer::{Buffer, BufferId};
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use crate::cell::{Cell, CellSize, Glyph, UnderlineStyle};
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use crate::text_view::TextView;
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use crate::view::Viewport;
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fn make_grid(rows: u32, cols: u32) -> Vec<Cell> {
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vec![Cell::default(); (rows * cols) as usize]
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}
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fn viewport(rows: u32, cols: u32) -> Viewport {
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Viewport {
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buffer_start: 0,
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buffer_end: u64::MAX,
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cell_origin: CellCoord::new(0, 0),
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cell_size: CellSize::new(rows, cols),
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gutter_w: 0,
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}
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}
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#[test]
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fn style_overlay_merges_into_existing_glyphs() {
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let buf = Buffer::from_bytes(BufferId::next(), "t", b"hello world\nsecond line\n");
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let mut text_view = TextView::new(&buf);
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let mut backing = make_grid(2, 20);
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let mut grid = CellGrid {
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cells: &mut backing,
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stride: 20,
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size: CellSize::new(2, 20),
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};
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text_view.render(&buf, viewport(2, 20), &mut grid);
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// Sanity: base view drew the glyphs.
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assert!(matches!(
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grid.get(CellCoord::new(0, 0)).glyph,
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Glyph::Char('h')
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));
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let mut overlay = StyleSpanOverlay::new();
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overlay.add(StyleSpan {
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row: 0,
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start_col: 0,
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end_col: 5,
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style: Style {
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bold: true,
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underline: UnderlineStyle::Curly,
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..Default::default()
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},
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});
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overlay.render(&buf, viewport(2, 20), &mut grid);
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// Glyph preserved, style merged in.
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for col in 0..5 {
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let c = grid.get(CellCoord::new(0, col));
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assert_eq!(
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c.glyph,
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Glyph::Char(['h', 'e', 'l', 'l', 'o'][col as usize])
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);
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assert!(c.style.bold);
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assert_eq!(c.style.underline, UnderlineStyle::Curly);
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}
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// Outside the span, style untouched.
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let c = grid.get(CellCoord::new(0, 5));
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assert_eq!(c.glyph, Glyph::Char(' '));
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assert!(!c.style.bold);
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}
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#[test]
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fn virtual_cell_overlay_replaces_existing_cells() {
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let buf = Buffer::from_bytes(BufferId::next(), "t", b"hi\n");
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let mut text_view = TextView::new(&buf);
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let mut backing = make_grid(1, 10);
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let mut grid = CellGrid {
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cells: &mut backing,
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stride: 10,
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size: CellSize::new(1, 10),
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};
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text_view.render(&buf, viewport(1, 10), &mut grid);
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let mut overlay = VirtualCellOverlay::new();
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overlay.add(VirtualCell {
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row: 0,
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col: 5,
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cell: Cell {
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glyph: Glyph::Char('V'),
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style: Style {
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italic: true,
|
|
..Default::default()
|
|
},
|
|
attachment: None,
|
|
},
|
|
});
|
|
overlay.render(&buf, viewport(1, 10), &mut grid);
|
|
|
|
let c = grid.get(CellCoord::new(0, 5));
|
|
assert_eq!(c.glyph, Glyph::Char('V'));
|
|
assert!(c.style.italic);
|
|
// Adjacent cells untouched.
|
|
assert_eq!(grid.get(CellCoord::new(0, 0)).glyph, Glyph::Char('h'));
|
|
assert_eq!(grid.get(CellCoord::new(0, 1)).glyph, Glyph::Char('i'));
|
|
}
|
|
|
|
#[test]
|
|
fn three_views_compose_deterministically() {
|
|
// Acceptance bullet 1: text + style overlay + virtual cells
|
|
// render correctly into the same grid.
|
|
let buf = Buffer::from_bytes(BufferId::next(), "t", b"hello world\n");
|
|
let mut text_view = TextView::new(&buf);
|
|
let mut backing = make_grid(1, 20);
|
|
let mut grid = CellGrid {
|
|
cells: &mut backing,
|
|
stride: 20,
|
|
size: CellSize::new(1, 20),
|
|
};
|
|
|
|
// Layer 1: text.
|
|
text_view.render(&buf, viewport(1, 20), &mut grid);
|
|
|
|
// Layer 2: style overlay covering "hello".
|
|
let mut style = StyleSpanOverlay::new();
|
|
style.add(StyleSpan {
|
|
row: 0,
|
|
start_col: 0,
|
|
end_col: 5,
|
|
style: Style {
|
|
bold: true,
|
|
..Default::default()
|
|
},
|
|
});
|
|
style.render(&buf, viewport(1, 20), &mut grid);
|
|
|
|
// Layer 3: virtual cell at col 12 (past "hello world").
|
|
let mut virt = VirtualCellOverlay::new();
|
|
virt.add(VirtualCell {
|
|
row: 0,
|
|
col: 12,
|
|
cell: Cell {
|
|
glyph: Glyph::Char('★'),
|
|
style: Style {
|
|
italic: true,
|
|
..Default::default()
|
|
},
|
|
attachment: None,
|
|
},
|
|
});
|
|
virt.render(&buf, viewport(1, 20), &mut grid);
|
|
|
|
// "hello" is bold, glyphs preserved.
|
|
for col in 0..5 {
|
|
assert!(grid.get(CellCoord::new(0, col)).style.bold);
|
|
}
|
|
// " world" is plain.
|
|
for col in 5..11 {
|
|
assert!(!grid.get(CellCoord::new(0, col)).style.bold);
|
|
}
|
|
// Virtual cell took col 12.
|
|
assert_eq!(grid.get(CellCoord::new(0, 12)).glyph, Glyph::Char('★'));
|
|
assert!(grid.get(CellCoord::new(0, 12)).style.italic);
|
|
}
|
|
|
|
#[test]
|
|
fn later_overlay_wins_against_earlier_at_shared_cells() {
|
|
// Acceptance bullet 2: composition order is deterministic.
|
|
// Two style overlays, the second wins on overlap.
|
|
let buf = Buffer::from_bytes(BufferId::next(), "t", b"abc\n");
|
|
let mut tv = TextView::new(&buf);
|
|
let mut backing = make_grid(1, 10);
|
|
let mut grid = CellGrid {
|
|
cells: &mut backing,
|
|
stride: 10,
|
|
size: CellSize::new(1, 10),
|
|
};
|
|
tv.render(&buf, viewport(1, 10), &mut grid);
|
|
|
|
let mut first = StyleSpanOverlay::new();
|
|
first.add(StyleSpan {
|
|
row: 0,
|
|
start_col: 0,
|
|
end_col: 3,
|
|
style: Style {
|
|
underline: UnderlineStyle::Single,
|
|
..Default::default()
|
|
},
|
|
});
|
|
let mut second = StyleSpanOverlay::new();
|
|
second.add(StyleSpan {
|
|
row: 0,
|
|
start_col: 0,
|
|
end_col: 3,
|
|
style: Style {
|
|
underline: UnderlineStyle::Curly,
|
|
..Default::default()
|
|
},
|
|
});
|
|
first.render(&buf, viewport(1, 10), &mut grid);
|
|
second.render(&buf, viewport(1, 10), &mut grid);
|
|
|
|
// Second overlay's underline wins (later renders override).
|
|
for col in 0..3 {
|
|
assert_eq!(
|
|
grid.get(CellCoord::new(0, col)).style.underline,
|
|
UnderlineStyle::Curly
|
|
);
|
|
}
|
|
}
|
|
|
|
#[test]
|
|
fn merge_styles_underline_color_non_default_wins() {
|
|
use crate::cell::Color;
|
|
let base = Style {
|
|
fg: Color::Indexed(2),
|
|
underline: UnderlineStyle::Single,
|
|
underline_color: Color::Indexed(6),
|
|
..Default::default()
|
|
};
|
|
// Overlay sets its own underline color: it wins, while the
|
|
// base's fg (syntax color) survives untouched.
|
|
let diag_overlay = Style {
|
|
underline: UnderlineStyle::Curly,
|
|
underline_color: Color::Indexed(1),
|
|
..Default::default()
|
|
};
|
|
let merged = merge_styles(base, diag_overlay);
|
|
assert_eq!(merged.underline_color, Color::Indexed(1));
|
|
assert_eq!(merged.fg, Color::Indexed(2));
|
|
// Overlay with default underline color: base's is preserved.
|
|
let plain_overlay = Style {
|
|
bold: true,
|
|
..Default::default()
|
|
};
|
|
let merged = merge_styles(base, plain_overlay);
|
|
assert_eq!(merged.underline_color, Color::Indexed(6));
|
|
}
|
|
|
|
#[test]
|
|
fn out_of_viewport_spans_are_silently_skipped() {
|
|
let buf = Buffer::from_bytes(BufferId::next(), "t", b"x\n");
|
|
let mut tv = TextView::new(&buf);
|
|
let mut backing = make_grid(1, 5);
|
|
let mut grid = CellGrid {
|
|
cells: &mut backing,
|
|
stride: 5,
|
|
size: CellSize::new(1, 5),
|
|
};
|
|
tv.render(&buf, viewport(1, 5), &mut grid);
|
|
|
|
let mut overlay = StyleSpanOverlay::new();
|
|
overlay.add(StyleSpan {
|
|
row: 99,
|
|
start_col: 0,
|
|
end_col: 100,
|
|
style: Style {
|
|
bold: true,
|
|
..Default::default()
|
|
},
|
|
});
|
|
// Must not panic.
|
|
overlay.render(&buf, viewport(1, 5), &mut grid);
|
|
|
|
let mut virt = VirtualCellOverlay::new();
|
|
virt.add(VirtualCell {
|
|
row: 99,
|
|
col: 99,
|
|
cell: Cell::default(),
|
|
});
|
|
virt.render(&buf, viewport(1, 5), &mut grid);
|
|
}
|
|
}
|