epiphany/crates/epiphany-engrave
Levi Neuwirth f7350362a3 Close the inter-staff residual risk: a three-staff cascade fixture
The reviewer signed off on the inter-staff slice with one named residual risk:
the 3+-staff cumulative shift cascade was documented and traced correct but had
no fixture behind it -- valid_score_rich's "three staves" are three separate
single-staff regions, so each lands in its own system and the cascade never runs.

three_staff_close_content puts three staves in ONE region with deliberately
asymmetric pressure: the upper pair collides hard (C1 against C7), the lower pair
only gently. That asymmetry is what makes the fixture discriminating. Sizing each
pair independently -- the plausible wrong implementation -- measures the lower
pair against the middle staff's ORIGINAL position, hands the bottom staff only
its own small correction, and drags it back up through the middle staff.

Verified by mutation, not by assertion alone: with the cascade removed the bottom
staff's shift collapses from 34.68 to 4.56 against the middle staff's 15.06, and
both the shift ordering and the staff-line-gap assertions fail. two_staff_close_content
still passes under that same mutation, which is precisely why the new fixture was
needed.

Writing the test also corrected a wrong mental model, now recorded in DECISIONS.md:
a shift INCREMENT generally exceeds the lower pair's own raw correction, because
the upper staff's descent has itself eaten into that pair's gap and must be undone.
The first version of the test asserted the opposite and failed against a correct
solve.

The fixture additionally pins curve attribution against a three-band choice -- the
slur must still find the bottom staff, not merely the nearer of two -- and carries
its own render golden. No existing golden churns.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-07-09 10:20:35 -04:00
..
src Close the inter-staff residual risk: a three-staff cascade fixture 2026-07-09 10:20:35 -04:00
Cargo.toml Phase 3 tranche 1: casting-off, K1 schema-fill, value-restoring undo 2026-07-02 21:55:26 -04:00
DECISIONS.md Close the inter-staff residual risk: a three-staff cascade fixture 2026-07-09 10:20:35 -04:00
README.md Phase 3 tranche 1: casting-off, K1 schema-fill, value-restoring undo 2026-07-02 21:55:26 -04:00

README.md

epiphany-engrave

Agent I's engraving constraint solver (spec Chapter 9): turns a ConstrainedLayoutIR into a ResolvedLayoutIR with real geometry. It is the production-side replacement for epiphany-layout-ir's interface-only StubSolver; the two live in separate crates so the spec's core/product boundary stays sharp.

Status: Minimal tier, with casting-off

  • Engraver runs a deterministic horizontal spacing pass (the first axis of the two-pass spring layout): each spring slot is placed left-to-right by a collision-aware advance derived from real glyph bearings.
  • A casting-off pass (Phase 3's layout track) then breaks the spaced line into systems at measure boundaries (greedy first-fit against a PageGeometry — default A4 portrait at an 8 mm staff), stacks systems vertically at the vertical-band model's inter-system gap, assigns pages by content height, and populates the real ResolvedPage/ResolvedSystem tree. Every position is baked into a single y-up world frame (pages stacked vertically), so the SVG renderer and hit-testing consume the flat glyph/stroke lists unchanged.
  • The IR's declared constraints are evaluated — geometric families against the pre-casting spaced frame, break constraints against the final break structure (hard breaks are always honoured; a pathological soft break is skipped and recorded as an IrOverride decision). Chosen breaks are recorded as EngravingDecisions with SynthesisKind::EngravedBreak targets, attributed to the user override that requested them when one did.
  • It reports SolverTier::Minimal: hard constraints (break family included) satisfied, no optimality claim — the quality-metric vector stays the honest all-worst placeholder until the Quality Metric Catalog lands.

Deferred: the vertical soft-spring solve, per-system justification/stretch, optimal break search, widow/orphan control, and casting-off caching. See DECISIONS.md.

use epiphany_engrave::Engraver;
use epiphany_layout_ir::{ConstraintSolver, SolverConfig};

let report = Engraver::default().solve(&constrained_ir, &SolverConfig::default());
assert!(report.satisfied_hard_constraints);
let resolved = report.layout; // real pages/systems; hand to epiphany-render-svg